1.0.1
12 August 2026
Latest
Patch
Changes across 4 heroes.
Heroes
- Ash the Ranger — weapon knockback: 1 → 0.5
- Sir Baldric — initial resources gold: added (2); weapon knockback: 6 → 1
- Yll the Frost Warden — initial resources crystal: added (1); weapon knockback: 1 → 0.5
- Copper the Tinker — initial resources gold: 2 → 3; initial resources crystal: removed; weapon knockback: 2 → 1.5
1.0.0
10 August 2026
Steam Release
Demonic Defense launches on Steam: lobbies you can join without swapping IP addresses, a rebuilt difficulty ladder, and the first stable card pool.
Multiplayer
- Steam lobbies: create, browse and join with no IP addresses and no port forwarding. The browser only lists Demonic Defense games.
- LAN and direct IP remain available and still need no setup at all on a local network.
- Your profile follows your Steam account — the game adopts your Steam name when the client is running.
Opponents
- Rebuilt Easy, Medium and Hard. Each difficulty now makes genuinely different decisions rather than being the same opponent with its numbers turned down.
- Hard buys weapon upgrades, repairs its base, engages you instead of ignoring you, and keeps developing its economy past the early game.
- No difficulty gets extra resources or extra vision.
Balance & polish
- Card rules text now always matches what the cast actually does, including every enchanted variant.
- Card packs guarantee at least one Rare or better.
- Legendary cards are singletons; everything else caps at 3 copies per deck, counting enchanted variants together.
0.9.0
6 August 2026
Trained Minds
Opponents learn to do things they simply couldn't do before — upgrade their weapons, patch their walls, and fight back when you walk into their arena.
Opponents
- Bots now visit the Armory, repair damaged walls and buildings, and push their base tier past the opening.
- They read their own deck: a bot holding a rush list plays the fire clock differently from one holding a turtle list.
- Bots engage attackers instead of walking past them.
Fixes
- Fixed units occasionally stepping past each other instead of connecting.
- A match that runs impossibly long now ends in a draw rather than continuing forever.
0.8.0
5 August 2026
The Ladder
Three difficulty tiers that are three different players, plus a pass over the card pool for the cards that were quietly deciding matches.
New
- Difficulty picker in the lobby: Easy, Medium and Hard.
- Each tier plays its own game rather than being a handicapped copy of the one above it — different priorities, different cards, different opening.
- Bots fill any empty seat, in Free-for-all or Teams.
Balance
- Broad pass across the card pool for outliers at both ends.
- Character stat lines reviewed against each other.
0.7.0
4 August 2026
Enchantments
Ten enchantments and enchant scrolls — build-defining variance on cards you already own, without ever changing what a card costs to cast.
New
- Ten enchantments: Dawn, Dusk, Fireproof, Flammable, Golden, Shiny, Echo, Bloodbound, Cursed and Wild.
- No enchantment moves a card's mana or heat cost. The ones that charge you do it in a currency of their own — Golden in gold, Bloodbound in HP, Cursed in imps added to your own night legion.
- Enchant scrolls arrive as level-up rewards: select a plain card in the deck builder and spend a scroll to convert one copy.
- Sparks: duplicate cards you can't use become a currency you can spend on the card you actually want.
- Decks allow at most 3 copies of any card counting all of its enchanted versions together.
Changed
- Cosmetic hats removed ahead of the enchantment system.
- Every enchantment announces itself when it procs, and enchanted cards carry a coloured marker in hand, in the deck builder and in pack reveals.
0.6.0
3 August 2026
Warren
The bunny archetype: a swarm line that multiplies if you let it, plus the Golden Hedgehog and a new starter deck to hold it all.
New cards
- Bunny Call, Killer Bunny, Bunny Launcher, Bunny Hop, Burn Bunny Burn, Carrot Farmers, Clover Patch, Clover Field and Lord of Clover.
- Golden Hedgehog: a pinball that accelerates around your arena shedding gold — or, burn-cast, swallows your whole purse and bursts into eight coins when it dies.
- New starter deck: Warren.
Bestiary
- Bunnies that survive long enough become something you'd rather they hadn't.
0.5.0
27 July 2026
Arena Gauntlet
A run-based mode: pay to enter, draft a deck out of packs, and fight escalating opponents until three losses end it.
New
- Arena mode: spend Sparks to enter, open five packs at the start, and build a 20-card deck out of what you drew — by hand, with no auto-fill.
- Win a round and a reward pack drafts into your run pool; lose one and you pick one of two permanent stat buffs for the rest of the run.
- Ten wins refunds the entry cost in full.
- Co-op Arena: two players share the run and fight a pair of opponents 2v2, while each keeps their own pool, deck and buffs.
- Runs survive quitting — the main menu offers Resume Run rather than losing your progress.
Presentation
- A showdown screen before each round introduces the opponent you're about to face.
- Results screen tallies the run's Sparks, packs and scrolls.