Demonic Defense

Compendium

Every one of the 62 units in the game: what it does on its own timers, what it does to whatever is standing near it, and which card, building, rift or world event puts it on the field. Units are sided by how they're summoned — a unit both sides can call reads as Both rather than picking one arbitrarily.

62 units
Alpha Wolf

Alpha Wolf

Fights for you wolf
Health 12
Damage 3.0
Attack rate 1.50/s
DPS 4.5
Move speed 6.2
Range 1.3 m
Detection 10 m

Traits

  • Howl — empowers nearby wolf (+20% damage, +30% speed), every 22s.
  • Aura (5 m): heals nearby wolf allies for 1.5 a second.
  • Grows stronger with every kill (+10% damage, stacking).

Where you meet it

  • Alpha's Call (card)
  • Wolf upgrades into it
Archer

Archer

Fights for you militia
Health 8
Damage 2.0
Attack rate 1.00/s
DPS 2.0
Move speed 4.0
Range 8.0 m
Detection 9 m

Where you meet it

  • Archer's Call (card)
Ash Wraith

Ash Wraith

Hostile Boss Flying
Health 170
Damage 9.0
Attack rate 0.90/s
DPS 8.1
Move speed 3.6
Range 8.5 m
Detection 17 m

Traits

  • Boss — a milestone encounter, not part of a regular wave.
  • Soul Drain — casts drain, every 10s.
  • The Wailing — calls up 2 Spirit, every 17s.
  • Flying — crosses walls and gates instead of breaking through them.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Cinder Flats — final boss
Ballista Crew

Ballista Crew

Hostile human
Health 18
Damage 8.0
Attack rate 0.40/s
DPS 3.2
Move speed 2.6
Range 11.0 m
Detection 13 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Deals 3.0x damage to buildings.

Where you meet it

  • Siege Ballista (card)
Battle Bun

Battle Bun

Fights both ways bunny
Health 10
Damage 3.0
Attack rate 1.20/s
DPS 3.6
Move speed 6.0
Range 1.3 m
Detection 7 m

Traits

  • Hops rather than walks.
  • Knocks its target back (force 1.0).

Where you meet it

  • Battle Buns (card)
Blood Bat

Blood Bat

Hostile Flying blood
Health 2
Damage 2.0
Attack rate 1.60/s
DPS 3.2
Move speed 5.5
Range 1.0 m
Detection 12 m

Traits

  • Flying — crosses walls and gates instead of breaking through them.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Lifesteal (30%) — Heals the attacker for a share of the damage it deals.
  • Can upgrade into Vampire.

Where you meet it

  • Blood Bats (card)
Bog Horror

Bog Horror

Hostile Boss
Health 280
Damage 11.0
Attack rate 0.65/s
DPS 7.2
Move speed 2.2
Range 1.8 m
Detection 16 m

Traits

  • Boss — a milestone encounter, not part of a regular wave.
  • Bile Spray — breathes a 5 m cone for 8 damage, leaving the ground burning, every 10s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 6.0).

Where you meet it

  • Wolf's Rest — final boss
Bone Knight

Bone Knight

Hostile undeadskeleton
Health 20
Damage 5.0
Attack rate 0.90/s
DPS 4.5
Move speed 5.8
Range 1.5 m
Detection 12 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 3.0).

Where you meet it

  • Bone Knight (card)
Brute

Brute

Hostile
Health 28
Damage 6.0
Attack rate 0.50/s
DPS 3.0
Move speed 2.1
Range 1.6 m
Detection 12 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 4.0).

Where you meet it

  • Rampaging Brute (card)
  • Nightly rift waves
Bunny

Bunny

Fights both ways bunny
Health 2
Damage 1.0
Attack rate 1.60/s
DPS 1.6
Move speed 8.0
Range 1.0 m
Detection 6 m

Traits

  • Hops rather than walks.

Where you meet it

  • Bunny Call (card)
  • Bunny Launcher calls it in
  • Lord of Clover calls it in
Bunny Launcher

Bunny Launcher

Hostile bunny
Health 4
Damage 1.0
Attack rate 0.80/s
DPS 0.8
Move speed 2.5
Range 1.2 m
Detection 8 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Calls in Bunny every 6s.

Where you meet it

  • Bunny Launcher (card)
Cerberus

Cerberus

Fights for you wolf
Health 30
Damage 4.0
Attack rate 1.00/s
DPS 4.0
Move speed 4.6
Range 1.4 m
Detection 10 m

Traits

  • Bay of the Hound — empowers nearby wolf (+40% attack_speed, +20% speed), every 15s.
  • Whelps — calls up 2 Wolf Pup, every 30s.
  • Strikes up to 3 targets at once.
  • Aura (5 m): grants nearby wolf allies +100% steadfast.

Where you meet it

  • Cerberus's Vigil (card)
Chicken

Chicken

Hostile
Health 2
Damage 0.0
Attack rate 0.50/s
DPS 0.0
Move speed 3.0
Range 1.0 m
Detection 3 m

Traits

  • Harmless — won't attack anything.
Demon Lord

Demon Lord

Hostile Boss
Health 260
Damage 12.0
Attack rate 0.55/s
DPS 6.6
Move speed 2.4
Range 1.8 m
Detection 16 m

Traits

  • Boss — a milestone encounter, not part of a regular wave.
  • Hellfire — bursts for 12 damage out to 5 m, every 10s.
  • The Horde Answers — calls up 3 Imp, every 15s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 7.0).

Where you meet it

  • Emberwood Glade — final boss
Dire Brute

Dire Brute

Hostile beast
Health 70
Damage 6.0
Attack rate 1.00/s
DPS 6.0
Move speed 3.2
Range 1.5 m
Detection 8 m

Traits

  • Knocks its target back (force 3.0).

Where you meet it

  • Roaming beast (world event)
Doom Herald

Doom Herald

Hostile Boss demon
Health 130
Damage 10.0
Attack rate 0.50/s
DPS 5.0
Move speed 2.6
Range 1.8 m
Detection 16 m

Traits

  • Boss — a milestone encounter, not part of a regular wave.
  • Brimstone Rain — rains 6 strikes (7 damage each) around itself, every 9s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 5.0).
  • Calls in Imp every 7s.

Where you meet it

  • Doom Herald (card)
  • Nightly rift waves
Dragon

Dragon

Hostile Boss Flying arcane
Health 200
Damage 12.0
Attack rate 0.60/s
DPS 7.2
Move speed 3.0
Range 9.0 m
Detection 16 m

Traits

  • Boss — a milestone encounter, not part of a regular wave.
  • Fire Breath — breathes a 7 m cone for 14 damage, leaving the ground burning, every 9s.
  • Fires 3 shots in a fan with every attack.
  • Flying — crosses walls and gates instead of breaking through them.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Dragon's Wrath (card)
Earth Elemental

Earth Elemental

Hostile nature
Health 24
Damage 4.0
Attack rate 0.60/s
DPS 2.4
Move speed 2.2
Range 1.4 m
Detection 12 m

Traits

  • Tremor — bursts for 5 damage out to 3 m, every 12s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Deals 2.5x damage to buildings.

Where you meet it

  • Earth Elemental (card)
Elder Treant

Elder Treant

Fights for you nature
Health 60
Damage 6.0
Attack rate 0.50/s
DPS 3.0
Move speed 1.6
Range 1.8 m
Detection 8 m

Traits

  • Sow the Grove — sows 1 trees, every 15s.
  • Sapling — calls up 1 Sapling, every 25s.
  • Repairs damaged buildings and patrols the base between jobs.
  • Aura (6 m): heals nearby nature allies for 2.0 a second.

Where you meet it

  • Elder Treant's Blessing (card)
Elder Treant

Elder Treant

Hostile Boss
Health 300
Damage 10.0
Attack rate 0.60/s
DPS 6.0
Move speed 2.0
Range 1.9 m
Detection 16 m

Traits

  • Boss — a milestone encounter, not part of a regular wave.
  • Rootgrasp — casts root, every 12s.
  • Seedfall — calls up 2 Sapling, every 18s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 5.0).

Where you meet it

  • Twin Pines — final boss
Fast Zombie

Fast Zombie

Hostile undeadzombie
Health 8
Damage 2.0
Attack rate 1.00/s
DPS 2.0
Move speed 4.6
Range 1.2 m
Detection 12 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Rotting Ranks (card)
  • Hasty Undead (card)
Frost Wizard

Frost Wizard

Hostile frost
Health 9
Damage 2.0
Attack rate 0.60/s
DPS 1.2
Move speed 2.6
Range 7.0 m
Detection 13 m

Traits

  • Frost Nova — casts frost nova, every 9s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Its hits apply slow (40% for 2.5s).
  • Its hits apply cold (60% for 3.0s).

Where you meet it

  • Frost Wizard (card)
Frost Wyrm

Frost Wyrm

Hostile Boss Flying
Health 200
Damage 8.0
Attack rate 0.70/s
DPS 5.6
Move speed 3.4
Range 9.0 m
Detection 16 m

Traits

  • Boss — a milestone encounter, not part of a regular wave.
  • Rime Breath — breathes a 8 m cone for 10 damage, leaving the ground burning, every 10s.
  • Frozen Tomb — casts frozen tomb, every 16s.
  • Fires 2 shots in a fan with every attack.
  • Flying — crosses walls and gates instead of breaking through them.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Frozen Hollow — final boss
Gargoyle

Gargoyle

Hostile Flying
Health 12
Damage 2.5
Attack rate 0.90/s
DPS 2.3
Move speed 3.6
Range 1.3 m
Detection 13 m

Traits

  • Flying — crosses walls and gates instead of breaking through them.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Gargoyle Wing (card)
  • Nightly rift waves
Ghost

Ghost

Hostile Flying undeadspirit
Health 18
Damage 14.0
Attack rate 0.35/s
DPS 4.9
Move speed 1.5
Range 1.4 m
Detection 14 m

Traits

  • Flying — crosses walls and gates instead of breaking through them.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 2.0).
  • Swells with its summoner's Souls (+4 health each, and visibly bigger).

Where you meet it

  • Phantasm (card)
Golden Hedgehog

Golden Hedgehog

Hostile beastgold
Health 14
Damage 3.0
Attack rate 1.00/s
DPS 3.0
Move speed 4.0
Range 1.0 m
Detection 0 m

Traits

  • Knocks its target back (force 4.0).
  • Careens in a straight line, accelerating to 16 m/s, and caroms off whatever it hits — the faster it goes, the harder it lands.
  • Sheds a gold every 2s as it rolls.
Hellhound

Hellhound

Hostile wolf
Health 6
Damage 2.0
Attack rate 1.40/s
DPS 2.8
Move speed 5.6
Range 1.2 m
Detection 13 m

Traits

  • Cinder Breath — breathes a 4 m cone for 4 damage, leaving the ground burning, every 12s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Hound Master (card)
  • Nightly rift waves
Ice Elemental

Ice Elemental

Hostile frost
Health 16
Damage 3.0
Attack rate 0.70/s
DPS 2.1
Move speed 2.4
Range 1.3 m
Detection 12 m

Traits

  • Glacial Burst — bursts for 5 damage out to 4 m, every 12s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Chilling presence (4 m): slows them by 40% and drains 6 warmth a second.

Where you meet it

  • Ice Elemental (card)
Imp

Imp

Hostile demon
Health 4
Damage 1.0
Attack rate 1.20/s
DPS 1.2
Move speed 4.4
Range 1.2 m
Detection 12 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Imp Horde (card)
  • Nightly rift waves
  • Doom Herald calls it in
Killer Bunny

Killer Bunny

Hostile bunny
Health 5
Damage 3.0
Attack rate 1.80/s
DPS 5.4
Move speed 6.0
Range 1.1 m
Detection 9 m

Traits

  • Hops rather than walks.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Grows stronger with every kill (+15% damage, stacking).

Where you meet it

  • Killer Bunny (card)
Lich

Lich

Hostile undeadblood
Health 18
Damage 3.0
Attack rate 0.60/s
DPS 1.8
Move speed 2.6
Range 7.0 m
Detection 13 m

Traits

  • Raise the Dead — calls up 1 Skeleton, 1 Zombie, every 10s.
  • Death Coil — casts drain, every 14s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Lifesteal (50%) — Heals the attacker for a share of the damage it deals.

Where you meet it

  • Lich's Grasp (card)
Lord of Clover

Lord of Clover

Fights for you bunnynature
Health 30
Damage 6.0
Attack rate 1.00/s
DPS 6.0
Move speed 4.5
Range 1.6 m
Detection 10 m

Traits

  • Warren Call — calls up 3 Bunny, every 14s.
  • Hops rather than walks.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 2.0).
  • Aura (6 m): grants nearby bunny allies +25% damage.
  • Calls in Bunny every 8s.

Where you meet it

  • Lord of Clover (card)
Magma Titan

Magma Titan

Hostile Boss
Health 320
Damage 14.0
Attack rate 0.50/s
DPS 7.0
Move speed 1.9
Range 2.0 m
Detection 16 m

Traits

  • Boss — a milestone encounter, not part of a regular wave.
  • Eruption — rains 8 strikes (9 damage each) around itself, every 13s.
  • Ground Slam — bursts for 10 damage out to 4 m, every 9s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 8.0).

Where you meet it

  • Ashen Glade — final boss
Man-at-Arms

Man-at-Arms

Fights for you militia
Health 16
Damage 3.0
Attack rate 1.00/s
DPS 3.0
Move speed 4.0
Range 1.4 m
Detection 7 m

Where you meet it

  • Hired Blade (card)
  • Barracks (building)
Mercenary

Mercenary

Fights for you humanmilitia
Health 22
Damage 5.0
Attack rate 1.10/s
DPS 5.5
Move speed 4.2
Range 1.5 m
Detection 8 m

Where you meet it

  • Mercenary Company (card)
Miner

Miner

Fights for you workerhuman
Health 7
Damage 1.0
Attack rate 0.80/s
DPS 0.8
Move speed 3.9
Range 1.1 m
Detection 5 m

Traits

  • Worker — gathers stone and carries up to 6 at a time.

Where you meet it

  • Miner Hut (building)
Mirror Image

Mirror Image

Fights both ways arcane
Health 10
Damage 3.0
Attack rate 1.00/s
DPS 3.0
Move speed 4.0
Range 8.0 m
Detection 9 m

Traits

  • Mirrors its summoner's weapon, projectile and on-hit effects.

Where you meet it

  • Mirror Image (card)
  • Rift Walk (card)
Raider

Raider

Hostile human
Health 14
Damage 3.0
Attack rate 1.20/s
DPS 3.6
Move speed 5.0
Range 1.4 m
Detection 10 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Steals gold when it lands a hit.

Where you meet it

  • Raiders (card)
Repair Golem

Repair Golem

Fights for you
Health 20
Damage 2.0
Attack rate 0.60/s
DPS 1.2
Move speed 3.2
Range 1.2 m
Detection 5 m

Traits

  • Repairs damaged buildings and patrols the base between jobs.

Where you meet it

  • Repair Golem (card)
Sapling

Sapling

Fights both ways nature
Health 6
Damage 1.0
Attack rate 0.80/s
DPS 0.8
Move speed 2.5
Range 1.2 m
Detection 7 m

Traits

  • Grows into Treant after 60s.

Where you meet it

  • Sapling (card)
Skeleton

Skeleton

Hostile undeadskeleton
Health 9
Damage 2.0
Attack rate 0.80/s
DPS 1.6
Move speed 3.2
Range 1.3 m
Detection 12 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Skeleton Raid (card)
  • Skeleton Army (card)
  • Skeleton Legion (card)
  • Mass Grave (card)
  • Nightly rift waves
Skeleton Archer

Skeleton Archer

Hostile undeadskeleton
Health 7
Damage 2.0
Attack rate 0.90/s
DPS 1.8
Move speed 3.4
Range 8.0 m
Detection 12 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Skeleton Archers (card)
  • Skeleton Legion (card)
  • Mass Grave (card)
Skeleton Cleric

Skeleton Cleric

Fights both ways undeadskeleton
Health 9
Damage 1.0
Attack rate 0.60/s
DPS 0.6
Move speed 3.0
Range 1.3 m
Detection 10 m

Traits

  • Mend the Fallen — empowers nearby undead (+100% armor, heals 6), every 9s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Aura (5 m): heals nearby undead allies for 2.0 a second.

Where you meet it

  • Skeleton Cleric (card)
Skeleton King

Skeleton King

Hostile undeadskeleton
Health 40
Damage 6.0
Attack rate 0.80/s
DPS 4.8
Move speed 3.0
Range 1.6 m
Detection 13 m

Traits

  • The King Commands — empowers nearby undead (+25% damage, +30% attack_speed), every 13s.
  • Honour Guard — calls up 2 Skeleton Knight, every 20s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 4.0).
  • Aura (6 m): grants nearby undead allies +20% damage.

Where you meet it

  • Skeleton King's Decree (card)
Skeleton Knight

Skeleton Knight

Hostile undeadskeleton
Health 16
Damage 4.0
Attack rate 1.00/s
DPS 4.0
Move speed 5.5
Range 1.5 m
Detection 12 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Mass Grave (card)
  • Skeleton King's Decree (card)
Skeleton Wizard

Skeleton Wizard

Hostile undeadskeleton
Health 8
Damage 2.0
Attack rate 0.60/s
DPS 1.2
Move speed 2.8
Range 7.0 m
Detection 13 m

Traits

  • Bone Volley — looses 3 shots at once (2 damage each), every 8s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Its hits apply weaken (30% for 3.0s).

Where you meet it

  • Skeleton Legion (card)
  • Skeleton Wizard (card)
  • Mass Grave (card)
Spirit

Spirit

Hostile Flying undeadspirit
Health 5
Damage 2.0
Attack rate 0.90/s
DPS 1.8
Move speed 3.4
Range 1.1 m
Detection 12 m

Traits

  • Flying — crosses walls and gates instead of breaking through them.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Soulsteal — Gain a Soul for each unit it kills.

Where you meet it

  • Haunt (card)
  • Haunt (card) — loosed by your kills
Stone Behemoth

Stone Behemoth

Hostile beast
Health 100
Damage 10.0
Attack rate 0.60/s
DPS 6.0
Move speed 2.4
Range 1.7 m
Detection 7 m

Traits

  • Shockwave — bursts for 7 damage out to 4 m, every 12s.
  • Knocks its target back (force 5.0).

Where you meet it

  • Roaming beast (world event)
Stoneheart Golem

Stoneheart Golem

Fights for you nature
Health 26
Damage 3.0
Attack rate 0.60/s
DPS 1.8
Move speed 2.6
Range 1.3 m
Detection 5 m

Traits

  • Repairs damaged buildings and patrols the base between jobs.

Where you meet it

  • Stoneheart Golem (card)
Storm Elemental

Storm Elemental

Hostile arcane
Health 14
Damage 3.0
Attack rate 0.90/s
DPS 2.7
Move speed 3.0
Range 8.0 m
Detection 13 m

Traits

  • Chain Lightning — casts chain lightning, every 10s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Its hits apply stun (100% for 0.4s).

Where you meet it

  • Summon Elemental (card)
Treant

Treant

Fights both ways nature
Health 30
Damage 5.0
Attack rate 0.60/s
DPS 3.0
Move speed 2.0
Range 1.6 m
Detection 8 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Knocks its target back (force 3.0).

Where you meet it

  • Treant Guardian (card)
  • Sapling grows into it
Vampire

Vampire

Hostile blood
Health 10
Damage 3.0
Attack rate 1.00/s
DPS 3.0
Move speed 3.6
Range 1.0 m
Detection 12 m

Traits

  • Blood Feast — casts drain, every 12s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Lifesteal (40%) — Heals the attacker for a share of the damage it deals.

Where you meet it

  • Vampire's Thirst (card)
  • Blood Bat upgrades into it
Warlock

Warlock

Hostile demon
Health 10
Damage 2.0
Attack rate 0.70/s
DPS 1.4
Move speed 2.8
Range 7.0 m
Detection 13 m

Traits

  • Conjure Imps — calls up 2 Imp, every 13s.
  • Siphon — casts drain, every 11s.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.

Where you meet it

  • Warlock Coven (card)
  • Nightly rift waves
Werewolf

Werewolf

Hostile wolfbeast
Health 20
Damage 2.5
Attack rate 1.50/s
DPS 3.8
Move speed 5.4
Range 1.3 m
Detection 13 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Lifesteal (40%) — Heals the attacker for a share of the damage it deals.

Where you meet it

  • Lupine Curse (card)
Werewolf

Werewolf

Fights for you wolfbeast
Health 20
Damage 2.5
Attack rate 1.50/s
DPS 3.8
Move speed 5.4
Range 1.3 m
Detection 10 m

Traits

  • Lifesteal (40%) — Heals the attacker for a share of the damage it deals.

Where you meet it

  • Lupine Curse (card) — your humans turn at night
Wolf

Wolf

Fights both ways wolf
Health 6
Damage 2.0
Attack rate 1.50/s
DPS 3.0
Move speed 6.0
Range 1.2 m
Detection 10 m

Traits

  • Can upgrade into Alpha Wolf.

Where you meet it

  • Loyal Companion (card)
  • Pack Bond (card)
  • Wolf Raid (card)
  • Wolf Pup upgrades into it
Wolf Pup

Wolf Pup

Fights for you wolf
Health 3
Damage 1.0
Attack rate 1.40/s
DPS 1.4
Move speed 5.0
Range 1.1 m
Detection 10 m

Traits

  • Can upgrade into Wolf.

Where you meet it

  • Wolf Pup (card)
  • Alpha's Call (card)
Woodcutter

Woodcutter

Fights for you workerhuman
Health 6
Damage 1.0
Attack rate 0.80/s
DPS 0.8
Move speed 4.3
Range 1.1 m
Detection 5 m

Traits

  • Worker — gathers wood and carries up to 6 at a time.

Where you meet it

  • Woodcutter Hut (building)
Worker

Worker

Fights for you workerhuman
Health 6
Damage 1.0
Attack rate 0.80/s
DPS 0.8
Move speed 4.2
Range 1.1 m
Detection 5 m

Traits

  • Worker — gathers resources and carries up to 5 at a time.

Where you meet it

  • Worker Contract (card)
Young Frost Wyrm

Young Frost Wyrm

Hostile Boss Flying frost
Health 40
Damage 7.0
Attack rate 0.70/s
DPS 4.9
Move speed 3.2
Range 8.0 m
Detection 16 m

Traits

  • Boss — a milestone encounter, not part of a regular wave.
  • Chill Breath — breathes a 6 m cone for 6 damage, leaving the ground burning, every 11s.
  • Flying — crosses walls and gates instead of breaking through them.
  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Chilling presence (6 m): drains 5 warmth a second.

Where you meet it

  • Frost Wyrm's Breath (card)
Zombie

Zombie

Hostile undeadzombie
Health 10
Damage 3.0
Attack rate 0.60/s
DPS 1.8
Move speed 2.2
Range 1.3 m
Detection 12 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Deals 2.0x damage to buildings.

Where you meet it

  • Zombie (card)
  • Zombies (card)
  • Zombie Raid (card)
  • Rotting Ranks (card)
  • Zombie Horde (card)
Zombie Brute

Zombie Brute

Hostile undeadzombie
Health 34
Damage 6.0
Attack rate 0.50/s
DPS 3.0
Move speed 1.8
Range 1.6 m
Detection 12 m

Traits

  • Seeks out buildings — it goes for your base, not just whoever is nearest.
  • Deals 2.5x damage to buildings.
  • Knocks its target back (force 3.0).

Where you meet it

  • Rotting Ranks (card)
  • Zombie Brute (card)

How to read a stat block

Bars are relative

Every bar is scaled against the strongest unit in the game for that stat, so a full Health bar means "nothing has more", not "this is a lot". DPS is derived — damage × attack rate — rather than being a field anything is authored with.

Traits are the interesting part

Auras, growth chains, debuffs on hit, structure damage bonuses and active abilities on their own cooldowns all live in the traits list. That's where a unit stops being a number and starts being a problem.

Flying ignores your walls

A Tier 5 base digs a moat that only flying monsters cross. Everything else has to come through a gate bridge — which is exactly where you want your towers pointed.