Compendium
All 145 cards, both casts, with every number resolved exactly as the game resolves it. Flip the whole grid between the mana face and the burn face — some cards change effect category entirely between the two, which is why filtering by effect can give you different results per mode.
Reading a card
Two casts, one card
The blue gem in the top-left is the mana cost — cast from anywhere, resolves immediately, the card goes to your discard and comes back around.
The orange gem in the top-right is the heat cost — you have to be standing at your own campfire. The effect is bigger, but the card is exhausted: it never returns for the rest of the match.
Attack cards are the sharp edge of that trade. Mana-cast, they spawn monsters at every opponent's rift now. Burn-cast, the same monsters go into their next night legion instead — delayed, but bigger, and arriving at the worst possible moment.
Symbols on the face
✦ — the card's text reads your live Soul count. In your hand it resolves to a real number;
in the collection it shows the glyph.
the card's text reads your live gold.
Words picked out in colour are keywords — they mean the same thing wherever they appear, on a card, on a unit's stat block, or as a status icon on your buff row. Open a card to see its definitions.
Uses are per copy, per match. A card with 3 uses can be cast three times before it's spent — discarding and reshuffling doesn't refill it.
The pool at a glance
Mana curve
Cards at each mana cost, across the whole pool.
Burn curve
The same cards by their heat cost — note how much further right it sits.
Heat is banked in discrete tiers (10 / 30 / 60 / 100… fuel) and capped one tier above your base tier, so the right-hand end of the burn curve is gated behind base building rather than behind time. See Base & Building.
Alpha's Call
Summon 1× Wolf Pup (permanent).
Summon a permanent Alpha Wolf. Its Howl sends nearby Wolves into a frenzy.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Archer's Call
Summon {units}× Archer for 30s.
Summon {units}× Archer (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Banishment
Enemies within 5+✦m are banished from the mortal plane for 10s.
Consume Souls to strike that many units out of the legion massing against you.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Blight
Wither 3 of an enemy's trees or rocks to nothing.
Wither 6 nodes and leave poisoned ground for 15s.
Enchantable with
Hover or focus one to preview it on the card above.
Blink Ward
Brief personal invulnerability and Haste V for 2s.
All your allies gain the Blink Ward: invulnerability and Haste V for 2s.
Keywords
Haste — Moves faster. +10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Blizzard
Chill every enemy in your arena for 6s — they are 0.5 while it holds.
+300% warmth drain in enemy arenas for 100s.
Keywords
Slowed — Moves slower. -10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Blood Bats
{units}× Blood Bat swarm from enemy rifts NOW — they grow into Vampires on the kill.
Add {units}× Blood Bat to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Blood Pact
Gain +1 instant mana.
Gain +{magnitude} permanent maximum HP.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Blood Ritual
Add {units}× Vampire to enemy night legions.
Add 1× Vampire Lord to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Blood Tithe
Sets 1x blood obelisk in every enemy arena. It drains the life of any enemy players to heal you. Summons Vampires after absorbing enough blood.
Raise 1x great obelisk: stealing blood from every unit in their garrison to summon a Vampire Lord.
Enchantable with
Hover or focus one to preview it on the card above.
Boiling Pitch
Pour fire over the parapet — burning pitch scorches your whole wall line for 5s.
The pitch burns until dawn, and anything that breaks a wall segment goes up with it.
Enchantable with
Hover or focus one to preview it on the card above.
Bone Knight
A mounted Bone Knight charges from enemy rifts NOW — fast and armored.
Add {units}× Bone Knight to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Bountiful Harvest
Sprout {items} trees and {items} rocks on your map.
Surface a rich Crystal deposit.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Brimstone Rain
Fire bolts (each 4 dmg) rain on nearby foes, leaving scorched ground.
5 meteors pummel an enemy arena — units, buildings, and scorched earth.
Enchantable with
Hover or focus one to preview it on the card above.
Bunny Call
Summon {units}x Baby Bun. They graze harmlessly and never despawn.
Loose {units}x Baby Bun into every enemy arena. They graze until something rouses them.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Bunny Hop
Your Bunnies hop clean over walls, gates and moats for {magnitude}s.
Your Bunnies hop over walls, and gain Haste I, for the rest of the match.
Keywords
Haste — Moves faster. +10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Buried Treasure
Unearth 2 treasure chests on your map.
Plant 2 booby-trapped chests in enemy arenas. They burst into skeletons when disturbed.
Enchantable with
Hover or focus one to preview it on the card above.
Burn Bunny Burn
Shear every Bunny you own, anywhere, and throw the fur on the fire: +10 fuel each.
Bunnies surge: +{magnitude}% damage, but they burn out over 60s.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Burrow
Dig a tunnel from where you stand to an enemy arena. Enraged Bunnies with nothing left to fight will take it.
Step through any burrow yourself for the rest of the match. Wolves and other loyal companions follow you down.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Call to Arms
Send every soldier ally — werewolves included — to raid an enemy base for 20s; survivors return home.
Your Barracks trains +1 more of each soldier it fields, permanently.
Enchantable with
Hover or focus one to preview it on the card above.
Carrot Farmers
Summon a Carrot Farmer. He plants carrots wherever he wanders, and runs from trouble.
Sow 8 carrots across every enemy arena for your Bunnies to find.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Carrot Feast
Every Bunny you own grows a stage, wherever it is.
Every Bunny you own grows 2 stages at once.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Cerberus's Vigil
Summon Cerberus for 60s — a three-headed guardian that strikes 3 foes at once.
Summon a permanent Cerberus. Nearby Wolves are immune to slows and roots while it lives.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Chain Lightning
Lightning arcs between up to 4 nearby enemies, growing as it jumps.
+{magnitude}% spell damage for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Charnel Pyre
Drag the dead onto the fire: +4 fuel for every fresh corpse in your arena.
For the rest of the match, every enemy that falls in your arena feeds your fire 2 fuel.
Enchantable with
Hover or focus one to preview it on the card above.
Chubby Bunny
Summon a Chubby Bunny. It never stops eating carrots, and never stops growing.
Loose {units}x Chubby Bunny into enemy arenas to fatten themselves on whatever grows there.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Clover Patch
Seed a Clover Patch in an enemy arena. A Baby Bun hops out every 5s until it is destroyed. They graze peacefully until something rouses them.
Sow 10 clover across your map - gather it for wood and gold.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Cold Forge
Your Archer Towers' shots chill for 30s — every hit inflicts Slowed IV.
Your towers' shots inflict Slowed IV for the rest of the match.
Keywords
Slowed — Moves slower. -10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Comet Fall
A massive comet falls on a group of nearby enemies, dealing 20 dmg.
5 meteors pummel an enemy arena dealing 24 dmg to anything hit.
Enchantable with
Hover or focus one to preview it on the card above.
Dig In
Throw up an Archer Tower beside you for 25s.
Upgrade the nearest Archer Tower in your base a full tier, free.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
DOOM
Unleash a rift wave on your enemies NOW, as though night had just fallen.
Channel 12+✦s, pouring monsters out of every enemy rift while meteors rain across their arenas.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Doom Herald
A Doom Herald tears from enemy rifts NOW.
Add the Doom Herald to enemy legions — while it lives, imps keep pouring from the rifts.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Doomsday Beacon
Raise 1x beacon in every enemy arena. While it stands their rifts grow in strength. If left unchecked, it will unleash 6 attackers when it burns out.
Raise 1x great beacon, which constantly pours out monsters as long as it stands, and unleashes 10 more when it burns out.
Enchantable with
Hover or focus one to preview it on the card above.
Dragon's Wrath
A Dragon descends on enemy rifts NOW — flying, colossal, breathing fire.
Add a Dragon to enemy night legions — a top-tier threat.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Earth Elemental
An Earth Elemental rises from enemy rifts NOW — brutal against structures.
Add {units}× Earth Elemental to enemy day legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Elder Treant's Blessing
Summon an Elder Treant for 60s — it heals nearby structures and Nature allies.
A permanent Elder Treant, and a fresh ring of trees and rocks around your base.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Ember Cloak
Warmth drains {magnitude}% slower for 45s. Go somewhere you had no business going.
Warmth drains {magnitude}% slower for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Emergency Ration
+15 fuel to your campfire.
+45 fuel to your campfire.
Enchantable with
Hover or focus one to preview it on the card above.
Exsanguinate
Rip life from enemies within 5m for 3 dmg, healing you for each one struck.
Your attacks gain Lifesteal I for the rest of the match.
Keywords
Lifesteal — Heals the attacker for a share of the damage it deals. +10% of the damage dealt, per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Feral Bite
Your Wolves gain Lifesteal III for 15s.
Your Wolves gain Lifesteal III for the rest of the match.
Keywords
Lifesteal — Heals the attacker for a share of the damage it deals. +10% of the damage dealt, per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Fire Bolts
Hurl 3 fire bolts at nearby foes.
A ring of 10 fire bolts.
Enchantable with
Hover or focus one to preview it on the card above.
Fletcher's Vigil
Your Archer Towers gain +50% attack speed and +2 damage for 15s.
Your towers loose an extra shot for the rest of the match.
Keywords
Frenzy — Attacks faster. +10% attack speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Fortify
Instantly repair 25% damage on all your structures.
Repair 50% AND grant your structures +25% max HP for 30s.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Fresh Meat
Loose 3 helpless Chicken(s) in your arena.
1x attacker in your next wave loses its nerve and turns into a chicken.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Cairn
Raise 1x cairn in every enemy arena. Every 12s it stands, that arena gets colder.
Raise 1x great cairn instead, wrapped in a snowstorm that grows as long as it stands.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Nova
Damage enemies within a 5m radius and leave them 0.5 for 4s.
+200% warmth drain in enemy arenas for 60s.
Keywords
Slowed — Moves slower. -10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Thief
Steal 15 fuel from an enemy campfire — added to yours.
Steal 30 fuel and chill the enemy: +60% warmth drain for 30s.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Wizard
A Frost Wizard rises from enemy rifts NOW — its bolts slow and chill.
Add {units}× Frost Wizard to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Frost Wyrm's Breath
A Young Frost Wyrm rises from enemy rifts NOW — flying, breathing killing cold.
Add the Frost Wyrm to enemy legions — while it lives, the enemy hemorrhages warmth.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Frozen Tomb
Encase the strongest nearby enemy — helpless and brittle for 8s.
Freeze a random enemy structure solid — disabled for 20s.
Enchantable with
Hover or focus one to preview it on the card above.
Gargoyle Wing
A gargoyle flies over enemy walls NOW.
Add 1× Gargoyle to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Gilded Weapons
For 10s, your units grant 1 gold whenever they kill a unit and gain Frenzy for every 10 gold you carry.
For the rest of the match, killing a unit grants you 1 gold and Frenzy for 5s.
Enchantable with
Hover or focus one to preview it on the card above.
Gold Ring
Gain 1 gold, then Haste for 10s — effect increased for every 10 gold you carry.
Shuffle a Golden Hedgehog into your deck.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Gold Rush
Pan the river: +{resources} gold, +{resources} stone.
Raise 3 gold-rich rocks on your map.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Golden Hedgehog
A Golden Hedgehog careens around your arena for 15s, gathering speed and shedding gold.
Spend all ✦ gold to loose a Hedgehog into an enemy arena, strengthened for every gold spent.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Grasping Hands
Buried hands root nearby enemies for 5s.
Shuffle 2× Zombie into your deck.
Enchantable with
Hover or focus one to preview it on the card above.
Grave Ward
Your Undead units gain Armored IV for 15s.
For 20s your Undead are Undying: killed, they climb straight back out of the rift at full health.
Keywords
Armored — Takes less damage from each hit. +1 armor per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Graveyard
Raise 3 Tombstones across enemy arenas.
Every standing Tombstone raises a Zombie at once.
Enchantable with
Hover or focus one to preview it on the card above.
Hasty Undead
All your Undead units (Skeletons, Zombies, Lich) gain Haste III for 20s.
Add {units}× Fast Zombie to enemy night legions.
Keywords
Haste — Moves faster. +10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Haunt
For 10s, every kill you or your units land looses a Spirit into enemy arenas.
Consume all Souls to add that many Spirits to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Healing Ember
Heal 8 HP and gain 2 for 6s.
Fully heal and gain 2 for 10s.
Keywords
Regeneration — Recovers health over time. +0.5 health per second per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Herald
Unleash 1 random unit from each enemy rift NOW. It gains Soulsteal and 0.4.
Shuffle DOOM into your deck.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
Lifesteal — Heals the attacker for a share of the damage it deals. +10% of the damage dealt, per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Hired Blade
Summon {units}× Man-at-Arms for 30s.
Summon {units}× Man-at-Arms (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Holy Buns Grenade
Lob a holy grenade: 8 damage in a 4m blast, +1 for every Bunny you own, and three furious Bunnies tumble out of it.
Every Bunny loose in an enemy arena becomes a bomb: it charges the nearest building and detonates, harder the harder it hits.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Hound Master
A Hellhound charges from enemy rifts NOW.
Add {units}× Hellhound to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Howl
Your Wolves gain Haste III for 20s.
Summon one extra Wolf Pup per owned wolf (up to 5).
Keywords
Haste — Moves faster. +10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Ice Elemental
An Ice Elemental rises from enemy rifts NOW — its aura slows foes and drains warmth.
Add {units}× Ice Elemental to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Imp Horde
{units}× Imp pour from enemy rifts NOW.
Add {units}× Imp to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Infection
Turn one of the enemy's own defenders into a hostile Zombie.
For the rest of the match, your Zombies' kills rise as new Zombies.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Infernal Pact
Costs 100 warmth; can't cast while Chilled. Gain +1 instant mana.
Redraw your hand and surge an enemy rift +1.
Enchantable with
Hover or focus one to preview it on the card above.
Killer Bunny
Every Bunny within 12m of you turns Killer: enraged and +{magnitude}% damage for 20s.
Add 1 enraged Killer Bunny to enemy day legions, plus 1 more for every 5 Bunnies you own anywhere.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Last Stand
For 15s your structures cannot fall — they hold at 1 HP.
The first time your campfire would go out, it relights at 30% instead.
Enchantable with
Hover or focus one to preview it on the card above.
Lich's Grasp
A Lich rises from enemy rifts NOW, draining life to heal itself.
Add a Lich to enemy legions; while your pact holds, your units gain Lifesteal II.
Keywords
Lifesteal — Heals the attacker for a share of the damage it deals. +10% of the damage dealt, per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Lord of Clover
Summon the Lord of Clover permanently. He calls Baby Buns to him, and Bunnies near him strike 25% harder.
The Lord joins enemy legions; your Bunnies gain +{magnitude}% damage for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Loyal Companion
Summon {units}x loyal Wolf ally that never despawns.
Summon {units}× Wolf (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Lupine Curse
Curse 1 human in enemy arenas — at nightfall it turns on them as a Werewolf.
For the rest of the match, your human units become Werewolves each night.
Enchantable with
Hover or focus one to preview it on the card above.
Mana Burn
Drain 1.5 mana from an enemy player.
Curse an enemy: their mana regenerates 50% slower for 30s.
Enchantable with
Hover or focus one to preview it on the card above.
Mana Font
Gain Attuned II for 10s.
+1 maximum mana for the rest of the match.
Keywords
Attuned — Regenerates mana faster. +0.05 mana per second per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Marrow Levy
Every ally you have standing is given up, and each one is conscripted into the legions marching on your enemies as a Skeleton, up to 5.
For 20s everything your side kills is levied: one Skeleton added to every enemy legion, up to 15.
Enchantable with
Hover or focus one to preview it on the card above.
Mass Grave
4 mixed Skeletons pour from enemy rifts NOW.
Reanimate every recently-slain foe near you and hurl them through an enemy rift NOW.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Meat on the Bone
Every Skeleton you own becomes a Zombie — the ones standing beside you and the ones already queued in an enemy legion.
Fold ten Zombies already queued in an enemy legion into one Shambling Horror: slow, siege-hungry, and it eats its own side to grow without limit. {available} are queued.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Mercenary Company
Hire {units}× Mercenary for 40s — tougher than a Man-at-Arms.
Retain {units}× Mercenary permanently.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Mirror Image
Conjure {units} illusory copies of yourself for 30s. They fight with your weapon and upgrades.
Duplicate a random unit already in an enemy legion.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Omen
Instantly slay 1 random enemy unit within 8m, healing you for its remaining health. Soulsteal.
Shuffle a Herald into your deck.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Ossify
Transmute a nearby hostile unit into a permanent allied Skeleton Archer.
Upgrade every plain Skeleton in enemy legions into a random stronger unit.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Overgrowth
Devour a nearby tree or rock for good: gain Attuned I and Regeneration I for 30s.
Devour a node for good: full heal and Regeneration II for 30s.
Keywords
Regeneration — Recovers health over time. +0.5 health per second per tier.
Attuned — Regenerates mana faster. +0.05 mana per second per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Pack Bond
Your Wolves gain +{magnitude}% damage for 20s.
Summon {units.wolf_pup}× Wolf Pup, {units.wolf}× Wolf, 1× Alpha Wolf (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Permafrost
Root nearby enemies in place for 3s.
Freeze enemies in large radius for 3s. They take damage over the duration.
Enchantable with
Hover or focus one to preview it on the card above.
Phantasm
Summon {units}× Ghost with Soulsteal in enemy arenas now. It swells with your ✦ Souls.
Add {units}× Ghost to enemy night legions.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Prospector's Assay
Spend 2 gold: shuffle 1 random Rare into your deck, its costs cut by 1.
Spend 5 gold: shuffle 1 random Legendary into your deck, its costs cut by 1.
Enchantable with
Hover or focus one to preview it on the card above.
Raider Tents
Pitch a tent in every enemy arena. Every 18s it turns out a war party that goes for their base and helps itself to their gold.
A war camp instead: every 3 gold its raiders carry home puts another raider in every party that follows.
Enchantable with
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Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Raiders
Send a Raider to plunder an enemy base for 40s — it steals gold as it wrecks buildings.
Add {units}× Raider to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Raise Dead
Reanimate up to 3 recently-slain foes near you as Skeleton allies. {available} lie within reach.
Add {reanimated} Skeletons to enemy night legions — one per foe you have ever reanimated.
Enchantable with
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Rally
You and your Human allies near the campfire gain Frenzy III and Armored II for 20s.
The rally holds for the rest of the match: Frenzy II and Armored I.
Keywords
Frenzy — Attacks faster. +10% attack speed per tier.
Armored — Takes less damage from each hit. +1 armor per tier.
Enchantable with
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Rampaging Brute
A brute charges from enemy rifts NOW.
Add 1× Brute to enemy night legions.
Enchantable with
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Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Repair Golem
Summon 1× Repair Golem for 60s.
Summon {units}× Repair Golem (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Rift Growth
Surge every enemy rift +1 strength NOW.
Tear open a new rift in an enemy arena.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Rift Walk
Step out of an enemy rift for 20s — move, cast and fight in their arena. Dying sends you straight home.
Add an illusory copy of yourself to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Rift Ward
Drive one of your own rifts back 1 strength.
All of your active rifts grow 30% slower, rest of match.
Enchantable with
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Rip Essence
Deal 2+✦ damage to every enemy within 5m. Soulsteal.
Spend 10 Souls to shuffle a Soulblade into your deck.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Rotting Ranks
1× Zombie, Fast Zombie, and Zombie Brute pour from enemy rifts NOW.
Add 1× Zombie, Fast Zombie, and Zombie Brute to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Runed Masonry
Your Walls and Gates repair 35% and gain +35% max HP for 30s.
Your Walls and Gates stand a tier above your base for the rest of the match.
Enchantable with
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Salt the Earth
Nothing harvested in an enemy arena regrows for 30s.
Poison their ground for good: every regrowth in an enemy arena takes twice as long for the rest of the match.
Enchantable with
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Sanguine Feast
Your units gain Lifesteal III for 30s.
Shuffle a Blood Ritual into your deck.
Keywords
Lifesteal — Heals the attacker for a share of the damage it deals. +10% of the damage dealt, per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Sapling
Sprout a tree and a Sapling that grows into a Treant if it survives 60s.
Add {units}× Sapling to enemy day legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Scavenger's Luck
+{resources} wood, +{resources} stone, +1 coal.
+{resources} wood, +{resources} stone, +{resources} coal, +1 gold.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Second Wind
Discard your hand and draw a fresh one.
Instantly gain +1 mana.
Enchantable with
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Shattering Cold
Burst of cold dealing 4 dmg, more to slowed enemies near you.
A bigger shatter (~6 dmg) across a wide radius.
Enchantable with
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Siege Ballista
A Ballista Crew rolls out of enemy rifts NOW — long range, devastating to structures.
Add a Ballista Crew to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Skeleton Archers
{units}× Skeleton Archer pour from enemy rifts NOW.
Add {units}× Skeleton Archer to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Skeleton Army
{units}× Skeleton pour from enemy rifts NOW.
Add {units}× Skeleton to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Skeleton Cleric
Summon a Skeleton Cleric for 45s — it mends nearby Undead allies.
Add a Skeleton Cleric to enemy night legions — it heals their attackers.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Skeleton King's Decree
A Skeleton King and {units} Skeleton Knights pour from enemy rifts NOW.
Add the Skeleton King to enemy night legions; your Undead units gain +30% damage for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Skeleton Legion
{units}× Skeleton, {units}× Skeleton Archer pour from enemy rifts NOW.
Add 4× mixed Skeleton, Skeleton Archer, Skeleton Wizard… to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Skeleton Raid
{units}× Skeleton pour from enemy rifts NOW.
Add {units}× Skeleton to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Skeleton Wizard
A Skeleton Wizard rises from enemy rifts NOW — its bolts weaken what they hit.
Add a Skeleton Wizard to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Snuff the Torches
Tear 20 fuel out of every enemy campfire. Nobody gains it.
Put every enemy fire OUT for 10s. Their fuel is untouched, but while it is dark it gives no light, no warmth and no heat.
Enchantable with
Hover or focus one to preview it on the card above.
Soul Absorption
Restore 2+✦ HP and gain 2 for 6s.
Consume all Souls to raise your max HP by the amount consumed.
Keywords
Regeneration — Recovers health over time. +0.5 health per second per tier.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Soul Cultivation
Gain 1 Soul.
Every allied unit in your arena gives up its life. Soulsteal.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
Enchantable with
Hover or focus one to preview it on the card above.
Soul Fall
5+✦ souls rain onto enemies within 8m, 2 damage each. Soulsteal.
14+✦ soul meteors fall across enemy arenas, 32 damage in a blast where they land. Soulsteal.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Soulblade
For 20s your weapon gains damage equal to a quarter of your ✦ Souls, and Soulsteal.
The same, for the rest of the match.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Spirit Bomb
Channel 5s, drawing energy from your ✦ Souls and every living thing in your arena — then unleash it. Souls are read, not spent. Soulsteal.
Channel 10s consuming every Soul you hold, then hurl the bomb onto every enemy campfire. Soulsteal.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Stone Skin
Gain Armored V for 10s, but Slowed III while it holds.
Gain Armored II for the rest of the match.
Keywords
Slowed — Moves slower. -10% move speed per tier.
Armored — Takes less damage from each hit. +1 armor per tier.
Enchantable with
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Stoneheart Golem
Summon a Stoneheart Golem for 60s — slowly mends nearby structures.
Retain {units}× Stoneheart Golem permanently.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Strangleroots
Roots entangle all enemies near your base for 4s.
Roots choke your rifts — every legion wave surfaces entangled.
Enchantable with
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Summon Elemental
A Storm Elemental rises from enemy rifts NOW — its bolts stun.
A thunderclap stuns every enemy unit in an arena for 5s.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Swift Wind
Gain Haste IV for 15s.
You and all your units gain Haste IV for 15s.
Keywords
Haste — Moves faster. +10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Time Warp
Refresh every card in your hand (reset uses).
Every other card in your hand costs 1 less mana until played.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Tombstone
Raise a Tombstone in an enemy arena that spawns Zombies until destroyed.
Shuffle a Graveyard into your deck.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Treant Guardian
Summon a Treant for 45s — a tanky base defender.
Add {units}× Treant to enemy DAY legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Turncoat
Convert a hostile in your arena into an ally of the same type for 30s.
3 units desert your night legion and join the enemies' instead.
Enchantable with
Hover or focus one to preview it on the card above.
Twin Casting
Repeat the mana effect of the last card you played, for free.
Repeat the burn effect of the last card you burned, for free.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Uprising
Every Bunny you own in enemy arenas rises up and attack for 15s.
Every Bunny you have loosed anywhere grows a stage and turns hostile, for good.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Vampire's Thirst
A Vampire rises from enemy rifts NOW — it heals off the damage it deals.
Add {units}× Vampire to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
War Cry
Every unit you own gains Haste and Frenzy scaled by how badly hurt it is, up to tier 5, for 15s.
For 10s your units cannot be reduced below 1 health. Every blow that would have killed one grants it Haste and Frenzy instead.
Enchantable with
Hover or focus one to preview it on the card above.
Ward Sigil
Inscribe a rune inside each of your gates. The first 5 enemies to cross one are banished to the rifts for 10s.
Every enemy standing inside your walls is thrown back to the rifts for 10s.
Enchantable with
Hover or focus one to preview it on the card above.
Warlock Coven
A Warlock rises from enemy rifts NOW.
Add {units}× Warlock to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Wolf Pup
Summon a Wolf Pup for 30s. It grows into a Wolf, then an Alpha, as it feeds on kills.
Summon a permanent Wolf Pup.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Wolf Raid
{units}× Wolf pour from enemy rifts NOW.
Send all your wolfs to raid an enemy base for 15s — survivors return home.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Worker Contract
Hire {units}x worker who gathers for you for 60s.
Hire {units}x worker (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Zombie
A Zombie shambles from enemy rifts NOW.
Add a Zombie to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Zombie Brute
Your Zombies gain +{magnitude}% damage and Armored II for 15s.
Add a huge, very tanky Zombie Brute to enemy night legions.
Keywords
Armored — Takes less damage from each hit. +1 armor per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Zombie Horde
{units}× Zombie pour from enemy rifts NOW.
Add {units}× Zombie to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Zombie Raid
{units}× Zombie pour from enemy rifts NOW.
Add {units}× Zombie to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Zombies
{units}× Zombie pour from enemy rifts NOW.
Add {units}× Zombie to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5