Compendium
All 135 cards, both casts, with every number resolved exactly as the game resolves it. Flip the whole grid between the mana face and the burn face — some cards change effect category entirely between the two, which is why filtering by effect can give you different results per mode.
Reading a card
Two casts, one card
The blue gem in the top-left is the mana cost — cast from anywhere, resolves immediately, the card goes to your discard and comes back around.
The orange gem in the top-right is the heat cost — you have to be standing at your own campfire. The effect is bigger, but the card is exhausted: it never returns for the rest of the match.
Attack cards are the sharp edge of that trade. Mana-cast, they spawn monsters at every opponent's rift now. Burn-cast, the same monsters go into their next night legion instead — delayed, but bigger, and arriving at the worst possible moment.
Symbols on the face
✦ — the card's text reads your live Soul count. In your hand it resolves to a real number;
in the collection it shows the glyph.
the card's text reads your live gold.
Words picked out in colour are keywords — they mean the same thing wherever they appear, on a card, on a unit's stat block, or as a status icon on your buff row. Open a card to see its definitions.
Uses are per copy, per match. A card with 3 uses can be cast three times before it's spent — discarding and reshuffling doesn't refill it.
The pool at a glance
Mana curve
Cards at each mana cost, across the whole pool.
Burn curve
The same cards by their heat cost — note how much further right it sits.
Heat is banked in discrete tiers (10 / 30 / 60 / 100… fuel) and capped one tier above your base tier, so the right-hand end of the burn curve is gated behind base building rather than behind time. See Base & Building.
Alpha's Call
Summon 1× Wolf Pup (permanent).
Summon a permanent Alpha Wolf. Nearby Wolves regenerate health while it lives.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Archer's Call
Summon 2× Archer for 30s.
Summon 3× Archer (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Banishment
Enemies within 5+✦m are banished from the mortal plane for 10s.
Consume Souls to strike that many units out of the legion massing against you.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Battle Buns
Summon 2x Battle Bun for 60s.
Add 2x Battle Bun to enemy day legions.
Enchantable with
Hover or focus one to preview it on the card above.
Blight
Wither 3 of an enemy's trees or rocks to nothing.
Wither 6 nodes and leave poisoned ground for 15s.
Enchantable with
Hover or focus one to preview it on the card above.
Blink Ward
Brief personal invulnerability and a +50% speed burst (2s).
All your allies gain the Blink Ward (invulnerability, +50% speed).
Enchantable with
Hover or focus one to preview it on the card above.
Blizzard
Chill every enemy in your arena (50% slow, 6s).
+300% warmth drain in enemy arenas for 100s.
Enchantable with
Hover or focus one to preview it on the card above.
Blood Bats
2× Blood Bat swarm from enemy rifts NOW — they grow into Vampires on the kill.
Add 4× Blood Bat to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Blood Pact
Gain +1 instant mana.
Gain +5 permanent maximum HP.
Enchantable with
Hover or focus one to preview it on the card above.
Blood Ritual
3× Vampire rise from enemy rifts NOW.
Add 3× Vampire to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Boiling Pitch
Pour fire over the parapet — burning pitch scorches your whole wall line for 8s.
The pitch burns until dawn, and anything that breaks a wall segment goes up with it.
Enchantable with
Hover or focus one to preview it on the card above.
Bone Knight
A mounted Bone Knight charges from enemy rifts NOW — fast and armored.
Add 2× Bone Knight to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Bountiful Harvest
Sprout 2 trees and 2 rocks on your map.
Surface a rich Crystal deposit.
Enchantable with
Hover or focus one to preview it on the card above.
Brimstone Rain
Fire bolts (each 4 dmg) rain on nearby foes, leaving scorched ground.
5 meteors pummel an enemy arena — units, buildings, and scorched earth.
Enchantable with
Hover or focus one to preview it on the card above.
Bunny Call
Summon 2x Bunny for 30s.
Add 4× Bunny to enemy DAY legions.
Enchantable with
Hover or focus one to preview it on the card above.
Bunny Hop
Your Bunnies hop clean over walls, gates and moats for 1s.
Your Bunnies hop over walls for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Bunny Launcher
Plant a Bunny Launcher in an enemy arena. It lobs a Bunny over the walls every 6s until it is destroyed — they graze peacefully until something rouses them.
Add 3x Bunny Launcher to enemy day legions.
Enchantable with
Hover or focus one to preview it on the card above.
Buried Treasure
Unearth 2 treasure chests on your map.
Unearth 3 treasure chests in enemy arenas.
Enchantable with
Hover or focus one to preview it on the card above.
Burn Bunny Burn
Shear every Bunny you own and throw the fur on the fire: +10 fuel each.
Bunnies surge: +100% damage, but they burn out over 60s.
Enchantable with
Hover or focus one to preview it on the card above.
Call to Arms
Every Barracks you own trains +1 more soldier, permanently.
Send every soldier ally to raid an enemy base for 20s — survivors return home.
Enchantable with
Hover or focus one to preview it on the card above.
Carrot Farmers
Your workers move 40% faster for 30s.
Your Bunnies attack 30% faster, permanently.
Enchantable with
Hover or focus one to preview it on the card above.
Cerberus's Vigil
Summon Cerberus for 60s — a three-headed guardian that strikes 3 foes at once.
Summon a permanent Cerberus. Nearby Wolves are immune to slows and roots while it lives.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Chain Lightning
Lightning arcs between up to 4 nearby enemies, growing as it jumps.
Your attacks pierce +0 target for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Charnel Pyre
Drag the dead onto the fire: +4 fuel for every fresh corpse in your arena.
For the rest of the match, every enemy that falls in your arena feeds your fire 2 fuel.
Enchantable with
Hover or focus one to preview it on the card above.
Clover Field
Devour a nearby tree. Every Bunny you own bounds 40% faster for 60s.
Bunnies move 50% faster for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Clover Patch
Seed a Clover Patch in an enemy arena. A Bunny hops out every 5s until it is destroyed — they graze peacefully until something rouses them.
Sow 10 clover across your map - gather it for wood and gold.
Enchantable with
Hover or focus one to preview it on the card above.
Cold Forge
Your Archer Towers' shots chill for 30s — every hit slows 40%.
Your towers chill for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Comet Fall
A massive comet devastates a cluster of enemies for 10 dmg.
The comet crashes onto a random enemy structure instead.
Enchantable with
Hover or focus one to preview it on the card above.
Dig In
Throw up an Archer Tower beside you for 60s — no stone, no tier-2 base.
Upgrade the nearest Archer Tower in your base a full tier, free.
Enchantable with
Hover or focus one to preview it on the card above.
DOOM
Unleash a rift wave on your enemies NOW, as though night had just fallen.
Channel 12+✦s, pouring monsters out of every enemy rift while meteors rain across their arenas.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Doom Herald
A Doom Herald tears from enemy rifts NOW.
Add the Doom Herald to enemy legions — while it lives, imps keep pouring from the rifts.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Dragon's Wrath
A Dragon descends on enemy rifts NOW — flying, colossal, breathing fire.
Add a Dragon to enemy night legions — a top-tier threat.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Earth Elemental
An Earth Elemental rises from enemy rifts NOW — brutal against structures.
Add 2× Earth Elemental to enemy day legions.
Enchantable with
Hover or focus one to preview it on the card above.
Elder Treant's Blessing
Summon an Elder Treant for 60s — it heals nearby structures and Nature allies.
A permanent Elder Treant, and a fresh ring of trees and rocks around your base.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Emergency Ration
+15 fuel to your campfire.
+45 fuel to your campfire.
Enchantable with
Hover or focus one to preview it on the card above.
Exsanguinate
Rip life from nearby enemies for 3 dmg, healing you for each one struck.
Your attacks gain Lifesteal 10% for the rest of the match.
Keywords
Lifesteal — Heals the attacker for a share of the damage it deals.
Enchantable with
Hover or focus one to preview it on the card above.
Feral Bite
Your Wolves gain Lifesteal 30% for 30s.
Your Wolves gain Lifesteal 30% for the rest of the match.
Keywords
Lifesteal — Heals the attacker for a share of the damage it deals.
Enchantable with
Hover or focus one to preview it on the card above.
Fire Bolts
Hurl 3 fire bolts at nearby foes.
A ring of 10 fire bolts.
Enchantable with
Hover or focus one to preview it on the card above.
Fletcher's Vigil
Your Archer Towers gain +50% attack speed and +2 damage for 15s.
Your towers loose an extra shot for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Fortify
Instantly repair 25% damage on all your structures.
Repair 50% AND grant your structures +25% max HP for 30s.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Fresh Meat
Loose a helpless chicken in YOUR arena — easy prey to feed your wolves' hunt.
One attacker in your next wave loses its nerve and turns into a chicken.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Frost Nova
Damage and slow enemies within a 4m radius.
+200% warmth drain in enemy arenas for 60s.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Thief
Steal 15 fuel from an enemy campfire — added to yours.
Steal 30 fuel and chill the enemy: +60% warmth drain for 30s.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Wizard
A Frost Wizard rises from enemy rifts NOW — its bolts slow and chill.
Add 3× Frost Wizard to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Wyrm's Breath
A Young Frost Wyrm rises from enemy rifts NOW — flying, breathing killing cold.
Add the Frost Wyrm to enemy legions — while it lives, the enemy hemorrhages warmth.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Frozen Tomb
Encase the strongest nearby enemy — helpless and brittle for 8s.
Freeze a random enemy structure solid — disabled for 20s.
Enchantable with
Hover or focus one to preview it on the card above.
Gargoyle Wing
A gargoyle flies over enemy walls NOW.
Add 3 gargoyles to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Gold Ring
Gain 1 gold, then 10+✦% move speed for 10s.
Shuffle a Golden Hedgehog into your deck.
Enchantable with
Hover or focus one to preview it on the card above.
Gold Rush
Pan the river: +3 gold, +3 stone.
Raise 3 gold-rich rocks on your map.
Enchantable with
Hover or focus one to preview it on the card above.
Golden Hedgehog
A Golden Hedgehog careens around your arena for 15s, gathering speed and shedding gold.
Spend all ✦ gold to loose a Hedgehog into an enemy arena, hardened by every coin. It sheds nothing — but bursts into 8 coins when it falls.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Grasping Hands
Buried hands root nearby enemies for 5s.
Shuffle 2× Zombie into your deck.
Enchantable with
Hover or focus one to preview it on the card above.
Grave Ward
Your Undead units gain +4 armor for 15s.
Your Undead units gain +2 permanent armor for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Graveyard
Raise 3 Tombstones across enemy arenas.
Every standing Tombstone raises a Zombie at once.
Enchantable with
Hover or focus one to preview it on the card above.
Hasty Undead
All your Undead units (Skeletons, Zombies, Lich) gain +30% move speed for 20s.
Add 3x Fast Zombie to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Haunt
For 10s, every kill you or your units land looses a Spirit into enemy arenas.
Consume all Souls to add that many Spirits to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Healing Ember
Heal 8 HP and regenerate for 6s.
Fully heal and regenerate for 10s.
Enchantable with
Hover or focus one to preview it on the card above.
Herald
Unleash 1 random unit from each enemy rift NOW. It gains Soulsteal and Lifesteal.
Shuffle DOOM into your deck.
Keywords
Lifesteal — Heals the attacker for a share of the damage it deals.
Soulsteal — Gain a Soul for each unit it kills.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Hired Blade
Summon 2× Man-at-Arms for 30s.
Summon 3× Man-at-Arms (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Holy Buns Grenade
Lob a holy grenade: 8 damage in a 4m blast, +1 for every Bunny you own.
Ten Bunnies in the enemy legion lay down their lives; the Lord of Clover rises in their place.
Enchantable with
Hover or focus one to preview it on the card above.
Hound Master
A Hellhound charges from enemy rifts NOW.
Add 2× Hellhound to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Howl
Your Wolves gain +30% move speed for 20s.
Summon one extra Wolf Pup per owned wolf (up to 5).
Enchantable with
Hover or focus one to preview it on the card above.
Ice Elemental
An Ice Elemental rises from enemy rifts NOW — its aura slows foes and drains warmth.
Add 2× Ice Elemental to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Imp Horde
3× Imp pour from enemy rifts NOW.
Add 5× Imp to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Infection
Turn one of the enemy's own defenders into a hostile Zombie.
For the rest of the match, your Zombies' kills rise as new Zombies.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Infernal Pact
Gain +1 instant mana.
Redraw your hand and surge an enemy rift +1.
Enchantable with
Hover or focus one to preview it on the card above.
Killer Bunny
Add a Killer Bunny to enemy day legions. It hits harder for every kill.
Add 0x Killer Bunny to enemy day legions, and every Bunny you've let loose turns hostile at once.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Last Stand
For 15s your structures cannot fall — they hold at 1 HP.
The first time your campfire would go out, it relights at 30% instead.
Enchantable with
Hover or focus one to preview it on the card above.
Lich's Grasp
A Lich rises from enemy rifts NOW, draining life to heal itself.
Add a Lich to enemy legions; while your pact holds, your units gain Lifesteal 20%.
Keywords
Lifesteal — Heals the attacker for a share of the damage it deals.
Enchantable with
Hover or focus one to preview it on the card above.
Lord of Clover
Summon the Lord of Clover for 40s. Bunnies near him strike 25% harder.
The Lord joins enemy legions; your Bunnies gain +20% damage for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Loyal Companion
Summon a loyal Wolf ally that never despawns.
Summon 3× Wolf (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Lupine Curse
Curse 1 human in enemy arenas — at nightfall it turns on them as a Werewolf.
For the rest of the match, your human units become Werewolves each night.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Mana Burn
Drain 1.5 mana from an enemy player.
Curse an enemy: their mana regenerates 50% slower for 30s.
Enchantable with
Hover or focus one to preview it on the card above.
Mana Font
+0.2 mana regen for 10s.
+1 maximum mana for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Mass Grave
4 mixed Skeletons pour from enemy rifts NOW.
Reanimate every recently-slain foe near you and hurl them through an enemy rift NOW.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Mercenary Company
Hire 2× Mercenary for 40s — tougher than a Man-at-Arms.
Retain 2× Mercenary permanently.
Enchantable with
Hover or focus one to preview it on the card above.
Mirror Image
Conjure 2 illusory copies of yourself for 30s. They fight with your weapon and upgrades.
Duplicate a random unit already in an enemy legion.
Enchantable with
Hover or focus one to preview it on the card above.
Omen
Instantly slay 1 random enemy unit within 8m. Soulsteal. Lifesteal.
Shuffle a Herald into your deck.
Keywords
Lifesteal — Heals the attacker for a share of the damage it deals.
Soulsteal — Gain a Soul for each unit it kills.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Ossify
Transmute a nearby hostile unit into a permanent allied Skeleton Archer.
Upgrade every plain Skeleton in enemy legions into a random stronger unit.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Overgrowth
Devour a nearby tree or rock: gain mana regen and +0.2 health regen for 30s.
Devour a node for a full heal and +2 health regen for 30s.
Enchantable with
Hover or focus one to preview it on the card above.
Pack Bond
Your Wolves gain +20% damage for 20s.
Summon 2× Wolf (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Permafrost
Root nearby enemies in ice for 3s.
Bigger radius; roots for 3s, and rooted enemies also bleed cold for 6s.
Enchantable with
Hover or focus one to preview it on the card above.
Phantasm
Summon 1× Ghost with Soulsteal in enemy arenas now. It swells with your ✦ Souls.
Add 2× Ghost to enemy night legions.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Prospector's Assay
Spend 2 gold: shuffle 1 random Rare into your deck, its costs cut by 1.
Spend 5 gold: shuffle 1 random Legendary into your deck, its costs cut by 1.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Raiders
Send a Raider to plunder an enemy base for 40s — it steals gold as it wrecks buildings.
Add 2× Raider to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Raise Dead
Reanimate up to 2 recently-slain foes near you as Skeleton allies.
Add 1 Skeleton to enemy night legions for every foe you have ever reanimated.
Enchantable with
Hover or focus one to preview it on the card above.
Rally
You and your Human allies near the campfire gain +30% attack speed and armor for 20s.
That rally becomes permanent for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Rampaging Brute
A brute charges from enemy rifts NOW.
Add 2 brutes to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Repair Golem
Summon 1× Repair Golem for 60s.
Summon 2× Repair Golem (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Requisition
Convert mana into 4 gold.
Requisition 8 gold plus 3 wood and 3 stone.
Enchantable with
Hover or focus one to preview it on the card above.
Rift Growth
Surge every enemy rift +1 strength NOW.
Tear open a new rift in an enemy arena.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Rift Walk
Step out of an enemy rift for 20s — move, cast and fight in their arena. Dying sends you straight home.
Add an illusory copy of yourself to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Rift Ward
Drive one of your own rifts back 1 strength.
All of your active rifts grow 30% slower, rest of match.
Enchantable with
Hover or focus one to preview it on the card above.
Rip Essence
Deal 2+✦ damage to every enemy within 4m. Soulsteal.
Spend 10 Souls to shuffle a Soulblade into your deck.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Rotting Ranks
1× Zombie, Fast Zombie, and Zombie Brute pour from enemy rifts NOW.
Add 1× Zombie, Fast Zombie, and Zombie Brute to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Runed Masonry
Your Walls and Gates repair 25% and gain +35% max HP for 30s.
Your Walls and Gates stand a tier above your base for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Sanguine Feast
Your units gain Lifesteal 30% for 30s.
Shuffle a Blood Ritual into your deck.
Keywords
Lifesteal — Heals the attacker for a share of the damage it deals.
Enchantable with
Hover or focus one to preview it on the card above.
Sapling
Sprout a tree and a Sapling that grows into a Treant if it survives 60s.
Add 5× Sapling to enemy day legions.
Enchantable with
Hover or focus one to preview it on the card above.
Scavenger's Luck
+2 wood, +2 stone, +1 coal.
+4 wood, +4 stone, +4 coal, +1 gold.
Enchantable with
Hover or focus one to preview it on the card above.
Second Wind
Discard your hand and draw a fresh one.
Instantly gain +1 mana.
Enchantable with
Hover or focus one to preview it on the card above.
Shattering Cold
Burst of cold dealing 4 dmg, more to slowed enemies near you.
A bigger shatter (~6 dmg) across a wide radius.
Enchantable with
Hover or focus one to preview it on the card above.
Siege Ballista
A Ballista Crew rolls out of enemy rifts NOW — long range, devastating to structures.
Add a Ballista Crew to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Skeleton Archers
1× Skeleton Archer pour from enemy rifts NOW.
Add 3× Skeleton Archer to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Skeleton Army
2 skeletons attack enemies NOW.
Add 7× Skeleton to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Skeleton Cleric
Summon a Skeleton Cleric for 45s — it mends nearby Undead allies.
Add a Skeleton Cleric to enemy night legions — it heals their attackers.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Skeleton King's Decree
A Skeleton King and 2 Skeleton Knights pour from enemy rifts NOW.
Add the Skeleton King to enemy night legions; your Undead units gain +20% damage for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Skeleton Legion
2× Skeleton, 1× Skeleton Archer pour from enemy rifts NOW.
Add 4× mixed Skeletons to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Skeleton Raid
1× Skeleton pour from enemy rifts NOW.
Add 4× Skeleton to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Skeleton Wizard
A Skeleton Wizard rises from enemy rifts NOW — its bolts weaken what they hit.
Add a Skeleton Wizard to enemy night legions.
Enchantable with
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The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Soul Absorption
Restore 2+✦ HP.
Consume all Souls to raise your max HP by the amount consumed.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
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Soul Cultivation
Gain 1 Soul.
Every allied unit in your arena gives up its life. Soulsteal.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
Enchantable with
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The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Soul Fall
5+✦ souls rain onto enemies within 8m, 2 damage each. Soulsteal.
14+✦ soul meteors fall across enemy arenas, 32 damage in a blast where they land. Soulsteal.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
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Soulblade
For 0s your weapon gains damage equal to a quarter of your ✦ Souls, and Soulsteal.
The same, for the rest of the match.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
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The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Spirit Bomb
Channel 5s, drawing energy from your ✦ Souls and every living thing in your arena — then unleash it. Souls are read, not spent. Soulsteal.
Channel 10s consuming every Soul you hold, then hurl the bomb onto every enemy campfire. Soulsteal.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
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Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Stone Skin
+5 armor for 10s.
+2 armor for the rest of the match.
Enchantable with
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Stoneheart Golem
Summon a Stoneheart Golem for 60s — slowly mends nearby structures.
Retain 2× Stoneheart Golem permanently.
Enchantable with
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Strangleroots
Roots entangle all enemies near your base for 4s.
Roots choke your rifts — every legion wave surfaces entangled.
Enchantable with
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Summon Elemental
A Storm Elemental rises from enemy rifts NOW — its bolts stun.
A thunderclap stuns every enemy unit in an arena for 5s.
Enchantable with
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Swift Wind
+40% move speed for 15s.
You and all your units gain +40% move speed for 15s.
Enchantable with
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Time Warp
Refresh every card in your hand (reset uses).
+15% spell damage for the rest of the match.
Enchantable with
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Tombstone
Raise a Tombstone in an enemy arena that spawns Zombies until destroyed.
Shuffle a Graveyard into your deck.
Enchantable with
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The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Treant Guardian
Summon a Treant for 45s — a tanky base defender.
Add 2× Treant to enemy DAY legions.
Enchantable with
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Turncoat
Convert a hostile in your arena into an ally of the same type for 30s.
Turn a hostile in an enemy arena permanently to your side.
Enchantable with
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The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Twin Casting
Repeat the mana effect of the last card you played, for free.
Repeat the burn effect of the last card you burned, for free.
Enchantable with
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The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Vampire's Thirst
A Vampire rises from enemy rifts NOW — it heals off the damage it deals.
Add 2× Vampire to enemy night legions.
Enchantable with
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War Cry
All your units gain +15% damage for 15s.
Your allies gain +15% damage permanently, and every future summon inherits it.
Enchantable with
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Ward Sigil
Inscribe a rune inside each of your gates. The first 3 enemies to cross one are banished to the rifts for 10s.
Every enemy standing inside your walls is thrown back to the rifts for 10s.
Enchantable with
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Warlock Coven
A Warlock rises from enemy rifts NOW.
Add 3× Warlock to enemy night legions.
Enchantable with
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Wolf Pup
Summon a Wolf Pup for 30s. It grows into a Wolf, then an Alpha, as it feeds on kills.
Summon a permanent Wolf Pup.
Enchantable with
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The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Wolf Raid
2× Wolf pour from enemy rifts NOW.
Send all your wolfs to raid an enemy base for 15s — survivors return home.
Enchantable with
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Worker Contract
Hire a worker who gathers for you.
+10 wood, +10 stone.
Enchantable with
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Zombie
A Zombie shambles from enemy rifts NOW.
Add a Zombie to enemy night legions.
Enchantable with
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The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Zombie Brute
Your Zombies gain +50% damage and armor for 20s.
Add a huge, very tanky Zombie Brute to enemy night legions.
Enchantable with
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Zombie Horde
10× Zombie pour from enemy rifts NOW.
Add 50× Zombie to enemy night legions.
Enchantable with
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Zombie Raid
5× Zombie pour from enemy rifts NOW.
Add 6× Zombie to enemy night legions.
Enchantable with
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Zombies
3× Zombie pour from enemy rifts NOW.
Add 4× Zombie to enemy night legions.
Enchantable with
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