Demonic Defense

Compendium

Five characters, unlocked by account level. They differ in more than a stat line: what you're really picking is a weapon (arrows, a sword wave, fire, frost bolts, a piercing bolt driver), how fast the cold gets to you, and how much mana you have to spend before you have to walk to the fire.

Ash the Ranger

Ash the Ranger

Balanced hunter with a quick bow.

Available from the start
Health 20
Armor 0
Max mana 3
Move speed 5.50
Health regen 0.25/s

Weapon — arrow

Damage1.0
Attack rate1.25/s
Range15 m
Projectile speed22
Knockback1
Theoretical DPS1.25
Starts the match with 62
Sir Baldric

Sir Baldric

Armored bruiser. Slow, sturdy, hits hard up close.

Unlocks at level 4 10% slower to freeze
Health 30
Armor 4
Max mana 2
Move speed 5.00
Health regen 0.35/s

Weapon — sword wave

Damage3.0
Attack rate1.00/s
Range5 m
Projectile speed15
Knockback1
Theoretical DPS3.00
Starts the match with 662
Vex the Pyromancer

Vex the Pyromancer

Frail flame-caster with deep mana and inner warmth.

Unlocks at level 7 25% slower to freeze
Health 15
Armor 0
Max mana 4
Move speed 4.50
Health regen 0.25/s

Weapon — fire bolt

Damage1.3
Attack rate1.00/s
Range12 m
Projectile speed12
Knockback1
On hitbleed 100% for 2.0s
Theoretical DPS1.25
Starts the match with 62
Yll the Frost Warden

Yll the Frost Warden

Icy sentinel whose bolts chill everything they touch.

Unlocks at level 10 35% slower to freeze
Health 25
Armor 1
Max mana 3
Move speed 4.50
Health regen 0.25/s

Weapon — frost

Damage1.1
Attack rate1.10/s
Range12 m
Projectile speed16
Knockback1
On hitslow 30% for 1.0s
Theoretical DPS1.21
Starts the match with 621
Copper the Tinker

Copper the Tinker

Rapid-fire bolt driver that drills through ranks.

Unlocks at level 13
Health 20
Armor 2
Max mana 2
Move speed 4.25
Health regen 0.25/s

Weapon — wrench

Damage0.5
Attack rate1.25/s
Range10 m
Projectile speed12
Knockback2
Pierce2
Theoretical DPS0.63
Starts the match with 683

Side by side

HeroUnlocksHealthArmorManaSpeedWeapon DPSRangeFreeze rate
Ash the Ranger20035.501.2515 m1.00×
Sir BaldricLv 430425.003.005 m0.90×
Vex the PyromancerLv 715044.501.2512 m0.75×
Yll the Frost WardenLv 1025134.501.2112 m0.65×
Copper the TinkerLv 1320224.250.6310 m1.00×

Freeze rate multiplies how fast warmth drains — below 1.00 is warmer. Weapon DPS is damage × attack rate before any Armory upgrade, multishot or pierce, so a piercing weapon's real output is higher than its row suggests once there is a rank of monsters to shoot through.

What a hero doesn't decide

Your deck is separate

Character and deck are picked independently in the lobby, so any hero can run any of the prebuilt decks or anything you build yourself. A frail Pyromancer behind a fortification deck plays nothing like the same character behind a raid deck.

Your weapon is upgradeable

Build an Armory and you buy damage, fire rate, multishot, projectile velocity, pierce, knockback and armour plating with resources — so the gap between two heroes' opening stat lines narrows over a match. See the Armory.