1.7.12
22 September 2026
Latest
Patch
Arena Deckbuilder UI improvements and slight Descent adjustments
1.7.11
20 September 2026
Patch
Changes across 6 cards and 1 units.
Cards
- Soul Absorption — Mana Desc: Restore 2+1Restore 2+✦ HP and gain 2 for 6s.
- Rip Essence — Mana Desc: Deal 2+1Deal 2+✦ damage to every enemy within 5m. Soulsteal.
- Banishment — Mana Desc: Enemies within 5+1m5+✦m are banished from the mortal plane for 10s.
- Soul Fall
- Mana Desc: 5+15+✦ souls rain onto enemies within 8m, 2 damage each. Soulsteal.
- Burn Cost: 43
- Burn Desc: 14+114+✦ soul meteors fall across enemy arenas, 32 damage in a blast where they land. Soulsteal.
- DOOM — Burn Desc: Channel 12+1s,Channel 12+✦s, pouring monsters out of every enemy rift while meteors rain across their arenas.
- Doomsday Beacon
- Mana Desc: Raise 1x beacon in every enemy arena. While it stands their rifts grow in strength. If left unchecked, it will unleash a legion of attackers.6 attackers when it burns out.
- Mana Effect Spawn Count: added (6)
- Burn Desc: Raise 1x great beacon, which constantly pours out monsters as long as it stands.stands, and unleashes 10 more when it burns out.
- Burn Effect Spawn Count: added (10)
Units
- Repair Golem — Detection: 51.5
1.7.10
18 September 2026
Patch
Changes across 1 cards, 5 units and 7 rift waves.
Cards
- Marrow Levy
- Mana Desc: Every ally you have standing is given up, and each one is conscripted into the legions marching on your enemies as a Skeleton.Skeleton, up to 5.
- Mana Effect Cap: added (5)
Units
- Fire Elemental
- Max Health: 146
- Attack Damage: 43
- Attack Range: 1412
- Abilities #1 Windup: 0.51
- Abilities #1 Range: 1412
- Dragon — Max Health: 200100
- Frost Wyrm — Max Health: 200100
- Werewolf
- Max Health: 2018
- Move Speed: 5.44.8
- Shambling Horror
- Move Speed: 1.10.8
- Attack Damage: 86
Rift waves
- Imp
- Skeleton — W1: 34
- Hellhound — W1: 86
- Warlock — W1: 85
- Brute — W1: 127
- Fire Elemental — W1: 85
- Doom Herald — W0: -9-12
1.7.8
15 September 2026
Patch
Changes across 4 cards, 3 units and 1 buildings, and 1 more.
Cards
- Worker Contract
- Mana Desc: Hire 60xHire 1x worker who gathers for you for 60s.
- Burn Desc: Hire {value}x worker (permenant)Hire 1x worker (permanent).
- Rift Growth — Burn Cost: 31
- Infernal Pact — Mana Desc: Costs 100 warmth; can't cast while Chilled. Gain +1 instant mana.
- Boiling Pitch
- Mana Desc: Pour fire over the parapet — burning pitch scorches your whole wall line for 8s.5s.
- Mana Effect Duration Value: 85
Units
- Imp — Max Health: 34
- Skeleton Knight
- Max Health: 1614
- Attack Speed: 10.8
- Cerberus
- Max Health: 4060
- Attack Damage: 45
- Abilities #2 Cooldown: 1525
- Abilities #2 Units Hellhound: 13
Buildings
- Armory
- Tiers #2 Cost Wood: 2015
- Tiers #2 Cost Stone: 2015
- Tiers #3 Cost Wood: 3525
- Tiers #3 Cost Stone: 3525
Rift waves
- Imp — W1: -10-5
- Hellhound — W1: 108
1.7.4
7 September 2026
Descent Update
New UI for descent mode, balance adjustments, and infinite depth mode
1.7.3
5 September 2026
Hud Update
New hud for player spell casts, and hero balance changes
Heroes
- Ash the Ranger — Weapon Attack Speed: 1.41.5
- Vex the Pyromancer — Weapon Attack Speed: 11.25
- Yll the Frost Warden
- Weapon Attack Speed: 1.21.25
- Weapon Damage: 2.22.25
- Weapon Range: 1011
- Mori the Gravechant
- Max Mana: 43
- Weapon Damage: 2.52.2
1.7.2
29 August 2026
Patch
Changes across 1 cards.
Cards
- Worker Contract
- Mana Cost: 21
- Mana Desc: Hire aHire 60x worker who gathers for you.you for 60s.
- Mana Effect Value: 060
- Burn Desc: +10 wood, +10 stone.Hire {value}x worker (permenant)
- Burn Effect Type: grant_resourcesspawn_ally
- Burn Effect Resources: removed
- Burn Effect Units: added ({"worker":{"value":1,"dynamic":true}})
1.7.1
28 August 2026
Patch
Fixes and polish.
1.7.0
28 August 2026
Icons & Titles
Unlock titles and icons with achievements, also many balance fixes and updated bot AI
Opponents
- Retrained: 258 tuning values changed across 3 profiles.
1.6.2
27 August 2026
Patch
Changes across 8 heroes, 31 cards and 8 units, and 2 more.
Heroes
- Ash the Ranger
- Weapon Attack Speed: 1.31.4
- Weapon Damage: 11.5
- Sir Baldric — Weapon Damage: 34
- Vex the Pyromancer
- Weapon Damage: 1.252.5
- Weapon Range: 1210
- Yll the Frost Warden — Weapon Damage: 1.22.2
- Copper the Tinker — Weapon Damage: 0.61.25
- Daemon the Infernal — Weapon Damage: 45
- Sable the Riftborn
- Initial Resources Crystal: 31
- Weapon Attack Speed: 1.21.25
- Weapon Damage: 11.5
- Mori the Gravechant — Weapon Damage: 1.52.5
Cards
- Archer's Call
- Burn Cost: 12
- Burn Desc: Summon 2×Summon 3× Archer (permanent).
- Burn Effect Units Archer Ally Value: 23
- Frost Nova
- Mana Desc: Damage enemies within a 4m5m radius and leave them 0.5 for 4s.
- Mana Effect Value Value: 45
- Buried Treasure
- Burn Desc: Unearth 3 treasurePlant 2 booby-trapped chests in enemy arenas. They burst into skeletons when disturbed.
- Burn Effect Type: spawn_itemspatch
- Burn Effect Item: removed
- Burn Effect Count Value: 32
- Burn Effect Structure: added (booby_chest)
- Burn Effect Label: added (Traps set!)
- Loyal Companion
- Mana Desc: Summon aSummon 1x loyal Wolf ally that never despawns.
- Burn Desc: Summon 3×Summon 2× Wolf (permanent).
- Burn Effect Units Wolf Value: 32
- Fresh Meat — Burn Desc: One1x attacker in your next wave loses its nerve and turns into a chicken.
- Howl — Uses: 31
- Feral Bite
- Uses: 21
- Mana Cost: 21
- Mana Desc: Your Wolves gain Lifesteal III for 30s.15s.
- Mana Effect Buff Duration: 3015
- Raise Dead
- Mana Desc: Reanimate up to 53 recently-slain foes near you as Skeleton allies. ✦ lie within reach.
- Mana Effect Count Value: 53
- Burn Desc: Add 1 SkeletonAdd ✦ Skeletons to enemy night legions for every — one per foe you have ever reanimated.
- Grave Ward
- Burn Cost: 21
- Burn Desc: For 45sFor 20s your Undead are Undying: killed, they climb straight back out of the rift at full health.
- Burn Effect Duration Value: 4520
- Skeleton King's Decree
- Burn Desc: Add the Skeleton King to enemy night legions; your Undead units gain +20%+30% damage for the rest of the match.
- Burn Effect Magnitude Value: 0.20.3
- Chain Lightning
- Burn Cost: 21
- Burn Desc: Your attacks gain Piercing I+15% spell damage for the rest of the match.
- Burn Effect Label: Piercing Shots+15% Spell Power
- Burn Effect Mods #1 Stat: weapon_piercespell_power
- Burn Effect Mods #1 Value Value: 10.15
- Burn Effect Mods #1 Value Percent: added (on)
- Time Warp
- Burn Desc: +15% spell damage for the rest of the match.Every other card in your hand costs 1 less mana until played.
- Burn Effect Type: player_modhand_cost_discount
- Burn Effect Label: +15% Spell Power-1 Mana
- Burn Effect Mods: removed
- Burn Effect Value: added (1)
- Summon Elemental
- Mana Cost: 23
- Burn Cost: 21
- Comet Fall
- Mana Cost: 43
- Burn Desc: 245 meteors pummel an enemy arena dealing 24 dmg to anything hit.
- Burn Effect Count Value: 35
- Mana Font
- Mana Desc: Gain Attuned IVII for 10s.
- Mana Effect Buff Magnitude Value: 0.20.1
- Overgrowth
- Mana Desc: Devour a nearby tree or rock for good: gain Attuned III and Regeneration I for 30s.
- Mana Effect Buffs #1 Tier Value: 21
- Blight
- Mana Cost: 21
- Burn Effect Poison Dps: 24
- Vampire's Thirst
- Burn Cost: 12
- Burn Desc: Add 2×Add 3× Vampire to enemy night legions.
- Burn Effect Units Vampire Value: 23
- Sanguine Feast
- Mana Effect Include Self: onoff
- Burn Cost: 02
- Blood Ritual — Mana Cost: 23
- Rift Ward — Mana Cost: 21
- Burrow — Burn Desc: You learn the tunnels: stepStep through any burrow yourself for the rest of the match. Wolves and other loyal companions follow you down.
- Killer Bunny
- Mana Desc: Add 2x already-enraged Bunny to enemy day legions. They hit harder for every kill.Every Bunny within 12m of you turns Killer: enraged and +50% damage for 20s.
- Mana Effect Type: add_to_wavearmy_buff
- Mana Effect Target: removed
- Mana Effect Owned: removed
- Mana Effect Enraged: removed
- Mana Effect Units: removed
- Mana Effect Night: removed
- Mana Effect Tag: added (bunny)
- Mana Effect Include Owned: added (on)
- Mana Effect Enrage: added (on)
- Mana Effect Radius: added (12)
- Mana Effect Duration: added (20)
- Mana Effect Buff: added ({"type":"damage","magnitude":{"value":0.5,"dynamic":true,"percent":true}})
- Mana Effect Label: added (Killer instinct!)
- Burn Desc: Add 3x enraged Battle BunAdd 1 enraged Killer Bunny to enemy day legions.legions, plus 1 more for every 5 Bunnies you own anywhere.
- Burn Effect Units Battle Bun: removed
- Burn Effect Units Bunny: added (1)
- Burn Effect Per Owned Bonus: added ({"tag":"bunny","include_owned":true,"unit":"bunny","per":5,"value":1})
- Uprising
- Mana Desc: Every Bunny you own in one enemy arenaenemy arenas rises up and attacks for 30s.attack for 15s.
- Mana Effect Scope: oneall
- Mana Effect Duration Value: 3015
- Bunny Hop
- Mana Cost: 21
- Mana Effect Buff Duration: 3010
- Burn Desc: Your Bunnies hop over walls, and gain Haste IV,I, for the rest of the match.
- Burn Effect Buffs #2 Magnitude Value: 0.40.1
- Fletcher's Vigil — Burn Cost: 43
- Ward Sigil
- Uses: 21
- Mana Desc: Inscribe a rune inside each of your gates. The first 35 enemies to cross one are banished to the rifts for 10s.
- Mana Effect Charges Value: 35
- Burn Cost: 20
- Doomsday Beacon
- Mana Desc: Plant aRaise 1x beacon in every enemy arena. While it stands their rifts mature seven times as fast, and when its 60s run out it tears a full wave out of every one of them.grow in strength. If left unchecked, it will unleash a legion of attackers.
- Burn Desc: A great beacon instead: tougher, ten times as fast, and pouring monsters rolled from their strongest rift out of itself the whole time it burns.Raise 1x great beacon, which constantly pours out monsters as long as it stands.
- Frost Cairn
- Mana Desc: Raise aRaise 1x cairn in every enemy arena. Every 12s it stands, the cold there deepens another step.that arena gets colder.
- Burn Desc: A Raise 1x great cairn instead, wrapped in a snowstorm that widens forgrows as long as nobody pulls it down.it stands.
- Blood Tithe
- Mana Desc: Sets aSets 1x blood obelisk in every enemy arena. It drains the life of any enemy player nearplayers to heal you. Drink enough and it splits open.Summons Vampires after absorbing enough blood.
- Burn Desc: Costs more health, for aRaise 1x great obelisk: it bleeds their workers and garrison too, and what climbs out of it isstealing blood from every unit in their garrison to summon a Vampire Lord.
- Meat on the Bone — Burn Desc: Ten Fold ten Zombies already queued in an enemy legion are folded into one Shambling Horror: slow, siege-hungry, and it eats its own side to grow without limit. ✦ are queued.
Units
- Raider
- Max Health: 147
- Move Speed: 53.7
- Attack Speed: 1.21.25
- Attack Damage: 31.5
- Attack Range: 1.41.2
- Treant
- Max Health: 2024
- Attack Damage: 53
- Attack Range: 1.61.5
- Blood Bat
- Move Speed: 5.55.2
- Attack Speed: 1.61.2
- Zombie — Move Speed: 2.22
- Zombie Brute
- Max Health: 3430
- Move Speed: 1.81.7
- Attack Speed: 0.50.4
- Attack Range: 1.61.5
- Structure Bonus: 2.53
- Skeleton — Max Health: 96
- Skeleton Archer — Max Health: 76
- Carrot Farmer
- Carry Capacity: removed
- Gather: added (none)
Hero upgrade tracks
- Ranger
- Weapon #10 Cost Wood: 4020
- Weapon #10 Cost Crystal: 63
- Defense #7 Cost Stone: removed
- Defense #7 Cost Gold: 1012
- Defense #7 Cost Crystal: 41
- Knight
- Weapon #10 Cost Stone: 4020
- Weapon #10 Cost Gold: 1210
- Weapon #10 Cost Crystal: 62
- Defense #7 Cost Stone: removed
- Defense #7 Cost Crystal: 43
- Pyromancer
- Weapon #10 Cost Coal: 2010
- Weapon #10 Cost Crystal: 63
- Defense #7 Cost Coal: 1810
- Defense #7 Cost Stone: removed
- Defense #7 Cost Crystal: 43
- Warden
- Weapon #2 Cost Crystal: removed
- Weapon #5 Cost Crystal: 41
- Weapon #10 Cost Crystal: 103
- Defense #7 Cost Crystal: 84
- Defense #7 Cost Stone: removed
- Defense #7 Cost Gold: 1012
- Engineer
- Weapon #10 Cost Stone: removed
- Weapon #10 Cost Wood: 2010
- Weapon #10 Cost Crystal: 42
- Defense #6 Cost Wood: 2410
- Defense #6 Cost Stone: 2410
- Defense #7 Cost Stone: 3610
- Defense #7 Cost Gold: 1210
- Defense #7 Cost Crystal: 41
- Infernal
- Weapon #5 Cost Coal: 85
- Weapon #10 Cost Coal: 2410
- Weapon #10 Cost Stone: removed
- Weapon #10 Cost Gold: 1210
- Weapon #10 Cost Crystal: 61
- Defense #6 Cost Stone: 4030
- Defense #6 Cost Coal: 62
- Defense #7 Cost Coal: removed
- Defense #7 Cost Crystal: 83
- Riftborn
- Weapon #10 Cost Crystal: 124
- Weapon #10 Cost Wood: removed
- Defense #7 Cost Crystal: 102
- Defense #7 Cost Wood: removed
- Gravechant
- Weapon #5 Cost Crystal: 41
- Weapon #10 Cost Crystal: 102
- Weapon #10 Cost Gold: 1410
- Defense #7 Cost Crystal: 83
- Defense #7 Cost Stone: 2420
- Defense #7 Cost Gold: 128
Rift waves
- Imp
- Hellhound — W1: 410
- Warlock — W1: 48
- Brute — W1: 512
- Fire Elemental
- Gargoyle
- Doom Herald — W0: -9.5-9
1.6.1
26 August 2026
Patch
Changes across 1 heroes, 5 cards and 7 units.
Heroes
- Sir Baldric
- Initial Resources Wood: 6666
- Initial Resources Stone: 6666
- Initial Resources Gold: 2222
Cards
- Skeleton King's Decree — Mana Cost: 45
- Mana Font — Mana Desc: Gain Attuned IIIV for 10s.
- Blood Bats
- Burn Desc: Add 4×Add 3× Blood Bat to enemy night legions.
- Burn Effect Units Blood Bat Value: 43
- Lich's Grasp
- Mana Cost: 34
- Mana Effect Hp Cost: 105
- Gold Ring
Units
- Blood Bat — Max Health: 23
- Lich — Abilities #1 Cooldown: 1015
- Cerberus
- Max Health: 3040
- Radius: 0.60.8
- Abilities #2 Cooldown: 3015
- Abilities #2 Units Wolf Pup: removed
- Abilities #2 Units Hellhound: added (1)
- Baby Bun
- Max Health: 21
- Move Speed: 83
- Bunny
- Max Health: 52
- Detection: 75
- Battle Bun
- Max Health: 124
- Detection: 812
- Move Speed: 65.5
- Kill Buff Magnitude: 0.150.1
- Chubby Bunny
- Max Health: 1812
- Detection: 812
- Move Speed: 4.53.5
- Attack Speed: 0.90.8
- Attack Damage: 34
- Glutton Scale Per Carrot: 0.110.1
- Glutton Max Scale: 2.23.5
1.6.0
26 August 2026
Update
Changes across 3 cards, 10 enchantments and 2 units, and 1 more.
Cards
- Zombies — Burn Cost: 12
- Blood Tithe
- Mana Desc: Costs health to cast. Sets a tithe-marker blood obelisk in every enemy arena. It drains the life of any enemy player near it and sends most of it to to heal you. Drink enough and it splits open.
- Mana Effect Hp Cost: 810
- Burn Desc: Costs more health, for a great marker:obelisk: it bleeds their workers and garrison too, and what climbs out of it is a Vampire Lord.
- Raider Tents
- Uses: 21
- Mana Cost: 12
- Burn Desc: A war camp instead: every 3 gold its raiders carry home puts another raider in every party that follows, for good.follows.
Enchantments
- Dawn — Tuning: added ({"shuffle_bias":0.6})
- Dusk — Tuning: added ({"shuffle_bias":0.6})
- Fireproof — Tuning: added ({"survive_chance":0.5})
- Flammable — Tuning: added ({"burnup_chance":0.2,"burn_fuel":10})
- Shiny — Tuning: added ({"double_chance":0.2})
- Lucky — Tuning: added ({"return_chance":0.25,"cost_step":1})
- Golden
- Scaling: added (on)
- Tuning: added ({"mult":1.5})
- Cursed
- Scaling: added (on)
- Tuning: added ({"mult":1.5,"imps_per_cost":1})
- Bloodbound
- Scaling: added (on)
- Tuning: added ({"step":0.25,"hp_step":0.25})
- Wild
- Scaling: added (on)
- Tuning: added ({"tier_step":0.25,"tier_table":[{"delta":-2,"weight":0.1},{"delta":-1,"weight":0.25},{"de…)
Units
- Blood Bat — Max Health: 42
- Vampire — Max Health: 128
Reward track
- Level 18 — new level
- Level 19 — new level
- Level 20 — new level
1.5.4
21 August 2026
Patch
Changes across 5 cards, 1 units and 1 harvestables, and 1 more.
Cards
- Requisition — removed
- War Cry — Mana Desc: Every unit you own gains Haste and Frenzy scaled by how badly hurt it is, up to tier 5, for 15s. Unhurt units answer with nothing.
- Gold Ring — Mana Desc: Gain 1 gold, then Haste for 10s — a tier for the ring, and anothereffect increased for every 10 gold you carry.
- Golden Hedgehog — Burn Desc: Spend all ✦ gold to loose a Hedgehog into an enemy arena, hardened by every coin. It sheds nothing — but bursts into 8 coins when it falls.strengthened for every gold spent.
- Gilded Weapons — new card (Epic)
Units
- Warlock — Max Health: 107
Harvestables
- Carrot
- Break Loot #1 Res: woodgold
- Break Loot #1 Chance: 10.2
- Break Loot #2: removed
Starter decks
- Prospector — Value: Gilded Weapons, Requisition, Requisition
- Warband — Value: Requisition, Requisition
1.0.0
10 August 2026
Steam Release
Demonic Defense launches on Steam: lobbies you can join without swapping IP addresses, a rebuilt difficulty ladder, and the first stable card pool.
Multiplayer
- Steam lobbies: create, browse and join with no IP addresses and no port forwarding. The browser only lists Demonic Defense games.
- LAN and direct IP remain available and still need no setup at all on a local network.
- Your profile follows your Steam account — the game adopts your Steam name when the client is running.
Opponents
- Rebuilt Easy, Medium and Hard. Each difficulty now makes genuinely different decisions rather than being the same opponent with its numbers turned down.
- Hard buys weapon upgrades, repairs its base, engages you instead of ignoring you, and keeps developing its economy past the early game.
- No difficulty gets extra resources or extra vision.
Balance & polish
- Card rules text now always matches what the cast actually does, including every enchanted variant.
- Card packs guarantee at least one Rare or better.
- Legendary cards are singletons; everything else caps at 3 copies per deck, counting enchanted variants together.
0.9.0
6 August 2026
Trained Minds
Opponents learn to do things they simply couldn't do before — upgrade their weapons, patch their walls, and fight back when you walk into their arena.
Opponents
- Bots now visit the Armory, repair damaged walls and buildings, and push their base tier past the opening.
- They read their own deck: a bot holding a rush list plays the fire clock differently from one holding a turtle list.
- Bots engage attackers instead of walking past them.
Fixes
- Fixed units occasionally stepping past each other instead of connecting.
- A match that runs impossibly long now ends in a draw rather than continuing forever.
0.8.0
5 August 2026
The Ladder
Three difficulty tiers that are three different players, plus a pass over the card pool for the cards that were quietly deciding matches.
New
- Difficulty picker in the lobby: Easy, Medium and Hard.
- Each tier plays its own game rather than being a handicapped copy of the one above it — different priorities, different cards, different opening.
- Bots fill any empty seat, in Free-for-all or Teams.
Balance
- Broad pass across the card pool for outliers at both ends.
- Character stat lines reviewed against each other.
0.7.0
4 August 2026
Enchantments
Ten enchantments and enchant scrolls — build-defining variance on cards you already own, without ever changing what a card costs to cast.
New
- Ten enchantments: Dawn, Dusk, Fireproof, Flammable, Golden, Shiny, Echo, Bloodbound, Cursed and Wild.
- No enchantment moves a card's mana or heat cost. The ones that charge you do it in a currency of their own — Golden in gold, Bloodbound in HP, Cursed in imps added to your own night legion.
- Enchant scrolls arrive as level-up rewards: select a plain card in the deck builder and spend a scroll to convert one copy.
- Sparks: duplicate cards you can't use become a currency you can spend on the card you actually want.
- Decks allow at most 3 copies of any card counting all of its enchanted versions together.
Changed
- Cosmetic hats removed ahead of the enchantment system.
- Every enchantment announces itself when it procs, and enchanted cards carry a coloured marker in hand, in the deck builder and in pack reveals.
0.6.0
3 August 2026
Warren
The bunny archetype: a swarm line that multiplies if you let it, plus the Golden Hedgehog and a new starter deck to hold it all.
New cards
- Bunny Call, Killer Bunny, Bunny Launcher, Bunny Hop, Burn Bunny Burn, Carrot Farmers, Clover Patch, Clover Field and Lord of Clover.
- Golden Hedgehog: a pinball that accelerates around your arena shedding gold — or, burn-cast, swallows your whole purse and bursts into eight coins when it dies.
- New starter deck: Warren.
Bestiary
- Bunnies that survive long enough become something you'd rather they hadn't.
0.5.0
27 July 2026
Arena Gauntlet
A run-based mode: pay to enter, draft a deck out of packs, and fight escalating opponents until three losses end it.
New
- Arena mode: spend Sparks to enter, open five packs at the start, and build a 20-card deck out of what you drew — by hand, with no auto-fill.
- Win a round and a reward pack drafts into your run pool; lose one and you pick one of two permanent stat buffs for the rest of the run.
- Ten wins refunds the entry cost in full.
- Co-op Arena: two players share the run and fight a pair of opponents 2v2, while each keeps their own pool, deck and buffs.
- Runs survive quitting — the main menu offers Resume Run rather than losing your progress.
Presentation
- A showdown screen before each round introduces the opponent you're about to face.
- Results screen tallies the run's Sparks, packs and scrolls.