Compendium
All 145 cards, both casts, with every number resolved exactly as the game resolves it. Flip the whole grid between the mana face and the burn face — some cards change effect category entirely between the two, which is why filtering by effect can give you different results per mode.
Reading a card
Two casts, one card
The blue gem in the top-left is the mana cost — cast from anywhere, resolves immediately, the card goes to your discard and comes back around.
The orange gem in the top-right is the heat cost — you have to be standing at your own campfire. The effect is bigger, but the card is exhausted: it never returns for the rest of the match.
Attack cards are the sharp edge of that trade. Mana-cast, they spawn monsters at every opponent's rift now. Burn-cast, the same monsters go into their next night legion instead — delayed, but bigger, and arriving at the worst possible moment.
Symbols on the face
✦ — the card's text reads your live Soul count. In your hand it resolves to a real number;
in the collection it shows the glyph.
the card's text reads your live gold.
Words picked out in colour are keywords — they mean the same thing wherever they appear, on a card, on a unit's stat block, or as a status icon on your buff row. Open a card to see its definitions.
Uses are per copy, per match. A card with 3 uses can be cast three times before it's spent — discarding and reshuffling doesn't refill it.
The pool at a glance
Mana curve
Cards at each mana cost, across the whole pool.
Burn curve
The same cards by their heat cost — note how much further right it sits.
Heat is banked in discrete tiers (10 / 30 / 60 / 100… fuel) and capped one tier above your base tier, so the right-hand end of the burn curve is gated behind base building rather than behind time. See Base & Building.
Alpha's Call
Summon 1× Wolf Pup (permanent).
Summon an Alpha Wolf (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Archer's Call
Summon {units}× Archer for 30s.
Summon {units}× Archer (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Banishment
Banish enemies within 5+✦m for 10s.
Consume Souls to remove that many units from the legion attacking you.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Blight
Destroy 3 of an enemy's trees or rocks.
Destroy 6 of an enemy's trees or rocks and leave poisoned ground for 15s.
Enchantable with
Hover or focus one to preview it on the card above.
Blink Ward
Become invulnerable and gain Haste V for 2s.
You and all your units become invulnerable and gain Haste V for 2s.
Keywords
Haste — Moves faster. +10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Blizzard
Inflict 0.5 on every enemy in your arena for 6s.
+300% warmth drain in enemy arenas for 100s.
Keywords
Slowed — Moves slower. -10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Blood Bats
{units}× Blood Bat swarm from enemy rifts NOW.
Add {units}× Blood Bat to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Blood Pact
Gain +1 instant mana.
Gain +{magnitude} permanent maximum HP.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Blood Ritual
Add {units}× Vampire to enemy night legions.
Add 1× Vampire Lord to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Blood Tithe
Raise 1× blood obelisk in every enemy arena. It drains enemy players to heal you and summons Vampires once it absorbs enough blood.
Raise 1× great obelisk. It drains every unit in their garrison to summon a Vampire Lord.
Enchantable with
Hover or focus one to preview it on the card above.
Boiling Pitch
Burning pitch coats your walls for 5s, damaging nearby attackers.
Burning pitch coats your walls until dawn. Enemies that break a wall segment catch fire.
Enchantable with
Hover or focus one to preview it on the card above.
Bone Knight
A Bone Knight charges from enemy rifts NOW.
Add {units}× Bone Knight to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Bountiful Harvest
Sprout {items} trees and {items} rocks on your map.
Surface a rich Crystal deposit.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Brimstone Rain
Rain fire bolts on nearby enemies for 4 dmg each, scorching the ground.
5 meteors strike an enemy arena, hitting units and buildings and scorching the ground.
Enchantable with
Hover or focus one to preview it on the card above.
Bunny Call
Summon {units}× Baby Bun (permanent).
Release {units}× Baby Bun into every enemy arena.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Bunny Hop
Your Bunnies can jump walls, gates and moats for 10s.
Your Bunnies can jump walls and gain Haste I for the rest of the match.
Keywords
Haste — Moves faster. +10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Buried Treasure
Unearth 2 treasure chests on your map.
Plant 2 trapped chests in enemy arenas. Opening one releases Skeletons.
Enchantable with
Hover or focus one to preview it on the card above.
Burn Bunny Burn
Shear all your Bunnies: +10 fuel each.
Your Bunnies gain +{magnitude}% damage for 60s, but take burn damage.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Burrow
Dig a tunnel from your position to an enemy arena. Enraged Bunnies with no targets will use it.
You can travel through burrows for the rest of the match. Your companions follow you.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Call to Arms
Your humans (including Werewolves) raid an enemy base for 20s, then return.
Your Barracks fields +1 of each soldier for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Carrot Farmers
Summon a Carrot Farmer (permanent).
Plant 8 carrots in every enemy arena.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Carrot Feast
Every Bunny you own grows a stage.
Every Bunny you own grows 2 stages at once.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Cerberus's Vigil
Summon Cerberus for 60s.
Summon Cerberus (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Chain Lightning
Lightning arcs between up to 4 nearby enemies, growing stronger with each jump.
+{magnitude}% spell damage for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Charnel Pyre
+4 fuel for each fresh corpse in your arena.
For the rest of the match, each enemy killed in your arena adds 2 fuel to your fire.
Enchantable with
Hover or focus one to preview it on the card above.
Chubby Bunny
Summon a Chubby Bunny (permanent). It grows with every carrot it eats.
Release {units}× Chubby Bunny into enemy arenas.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Clover Patch
Plant a Clover Patch in an enemy arena. It spawns a Baby Bun every 8s until destroyed.
Plant 10 clover on your map. Harvest it for wood and gold.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Cold Forge
For 30s, your Archer Towers' shots inflict Slowed IV.
Your towers' shots inflict Slowed IV for the rest of the match.
Keywords
Slowed — Moves slower. -10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Comet Fall
A comet strikes a group of nearby enemies for 20 dmg.
5 meteors strike an enemy arena for 24 dmg each.
Enchantable with
Hover or focus one to preview it on the card above.
Dig In
Build an Archer Tower next to you for 25s.
Upgrade your nearest Archer Tower one tier for free.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
DOOM
Unleash a night wave from every enemy rift NOW.
Channel 12+✦s. Monsters pour from every enemy rift and meteors rain on their arenas.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Doom Herald
A Doom Herald tears from enemy rifts NOW.
Add the Doom Herald to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Doomsday Beacon
Raise 1× beacon in every enemy arena. While it stands, their rifts grow stronger. When it burns out, it releases 6 attackers.
Raise 1× great beacon that spawns monsters while it stands and releases 10 more when it burns out.
Enchantable with
Hover or focus one to preview it on the card above.
Dragon's Wrath
A Dragon descends on enemy rifts NOW.
Add a Dragon to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Earth Elemental
An Earth Elemental rises from enemy rifts NOW.
Add {units}× Earth Elemental to enemy day legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Elder Treant's Blessing
Summon an Elder Treant for 60s.
Summon an Elder Treant (permanent) and grow a ring of trees and rocks around your base.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Ember Cloak
Warmth drains {magnitude}% slower for 45s.
Warmth drains {magnitude}% slower for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Emergency Ration
+15 fuel to your campfire.
+45 fuel to your campfire.
Enchantable with
Hover or focus one to preview it on the card above.
Exsanguinate
Deal 3 dmg to enemies within 5m. Heal for each one hit.
Your attacks gain Lifesteal I for the rest of the match.
Keywords
Lifesteal — Heals for a share of the damage dealt. +10% of the damage dealt, per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Feral Bite
Your Wolves gain Lifesteal III for 15s.
Your Wolves gain Lifesteal III for the rest of the match.
Keywords
Lifesteal — Heals for a share of the damage dealt. +10% of the damage dealt, per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Fire Bolts
Hurl 3 fire bolts at nearby enemies.
A ring of 10 fire bolts.
Enchantable with
Hover or focus one to preview it on the card above.
Fletcher's Vigil
Your Archer Towers gain +50% attack speed and +2 damage for 15s.
Your towers fire an extra shot for the rest of the match.
Keywords
Frenzy — Attacks faster. +10% attack speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Fortify
Repair all your structures by 25%.
Repair all your structures by 50%. They gain +25% max HP for 30s.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Fresh Meat
Release 3 Chicken(s) in your arena.
1× attacker in your next wave turns into a Chicken.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Cairn
Raise 1× cairn in every enemy arena. That arena gets colder every 12s it stands.
Raise 1× great cairn with a snowstorm that grows while it stands.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Nova
Damage enemies within 5m and inflict 0.5 for 4s.
+200% warmth drain in enemy arenas for 60s.
Keywords
Slowed — Moves slower. -10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Thief
Steal 15 fuel from every enemy campfire.
Steal 30 fuel from every enemy campfire. Their warmth drains 60% faster for 30s.
Enchantable with
Hover or focus one to preview it on the card above.
Frost Wizard
A Frost Wizard rises from enemy rifts NOW.
Add {units}× Frost Wizard to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Frost Wyrm's Breath
A flying Young Frost Wyrm rises from enemy rifts NOW.
Add a Young Frost Wyrm to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Frozen Tomb
Freeze the strongest nearby enemy for 8s. It takes extra damage while frozen.
Disable a random enemy structure for 20s.
Enchantable with
Hover or focus one to preview it on the card above.
Gargoyle Wing
A Gargoyle flies over enemy walls NOW.
Add 1× Gargoyle to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Gilded Weapons
For 10s, your units earn 1 gold per kill and gain Frenzy for every 10 gold you carry.
For the rest of the match, killing a unit grants you 1 gold and Frenzy for 5s.
Enchantable with
Hover or focus one to preview it on the card above.
Gold Ring
Gain 1 gold and Haste for 10s. Stronger for every 10 gold you carry.
Shuffle a Golden Hedgehog into your deck.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Gold Rush
Gain +{resources} gold and +{resources} stone.
Spawn 3 gold-rich rocks on your map.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Golden Hedgehog
Summon a Golden Hedgehog for 15s. It speeds up and drops gold as it rolls.
Spend all ✦ gold to send a Hedgehog into an enemy arena. Stronger for each gold spent.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Grasping Hands
Root nearby enemies for 5s.
Shuffle 2× Zombie into your deck.
Enchantable with
Hover or focus one to preview it on the card above.
Grave Ward
Your Undead units gain Armored IV for 15s.
For 20s, your Undead return at full health when killed.
Keywords
Armored — Takes less damage from each hit. +1 armor per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Graveyard
Raise 3 Tombstones across enemy arenas.
Every standing Tombstone raises a Zombie at once.
Enchantable with
Hover or focus one to preview it on the card above.
Hasty Undead
Your Undead units gain Haste III for 20s.
Add {units}× Fast Zombie to enemy night legions.
Keywords
Haste — Moves faster. +10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Haunt
For 10s, each kill by you or your units sends a Spirit into enemy arenas.
Consume all Souls to add that many Spirits to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Healing Ember
Heal 8 HP and gain 2 for 6s.
Fully heal and gain 2 for 10s.
Keywords
Regeneration — Recovers health over time. +0.5 health per second per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Herald
Unleash 1 random unit from each enemy rift NOW. It gains Soulsteal and 0.4.
Shuffle DOOM into your deck.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
Lifesteal — Heals for a share of the damage dealt. +10% of the damage dealt, per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Hired Blade
Summon {units}× Man-at-Arms for 30s.
Summon {units}× Man-at-Arms (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Holy Buns Grenade
Deal 8 damage in a 4m blast, +1 per Bunny you own. Releases 3 enraged Bunnies.
Your Bunnies in enemy arenas charge the nearest building and explode. The blast scales with each Bunny's damage.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Hound Master
A Hellhound charges from enemy rifts NOW.
Add {units}× Hellhound to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Howl
Your Wolves gain Haste III for 20s.
Summon a Wolf Pup for each Wolf you own (up to 5).
Keywords
Haste — Moves faster. +10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Ice Elemental
An Ice Elemental rises from enemy rifts NOW.
Add {units}× Ice Elemental to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Imp Horde
{units}× Imp pour from enemy rifts NOW.
Add {units}× Imp to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Infection
Turn one enemy defender into a hostile Zombie.
For the rest of the match, your Zombies' kills rise as new Zombies.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Infernal Pact
Costs 100 warmth. Can't cast while Chilled. Gain +1 mana.
Redraw your hand. One enemy's rifts gain +1 strength.
Enchantable with
Hover or focus one to preview it on the card above.
Killer Bunny
Every Bunny within 12m of you turns Killer: enraged and +{magnitude}% damage for 20s.
Add 1 enraged Killer Bunny to enemy day legions, plus 1 per 5 Bunnies you own.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Last Stand
For 15s, your structures can't drop below 1 HP.
The first time your campfire would go out, it relights at 30% instead.
Enchantable with
Hover or focus one to preview it on the card above.
Lich's Grasp
A Lich rises from enemy rifts NOW.
Add a Lich to enemy night legions. Your units gain Lifesteal II for the rest of the match.
Keywords
Lifesteal — Heals for a share of the damage dealt. +10% of the damage dealt, per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Lord of Clover
Summon the Lord of Clover (permanent).
Add the Lord of Clover to enemy legions. Your Bunnies gain +{magnitude}% damage for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Loyal Companion
Summon {units}× Wolf (permanent).
Summon {units}× Wolf (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Lupine Curse
Curse 1 human in enemy arenas. At nightfall it becomes a hostile Werewolf.
For the rest of the match, your human units become Werewolves each night.
Enchantable with
Hover or focus one to preview it on the card above.
Mana Burn
Drain 1.5 mana from every enemy player.
Curse every enemy: their mana regenerates 50% slower for 30s.
Enchantable with
Hover or focus one to preview it on the card above.
Mana Font
Gain Attuned II for 10s.
+1 maximum mana for the rest of the match.
Keywords
Attuned — Regenerates mana faster. +0.05 mana per second per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Marrow Levy
Sacrifice all your allies. Add a Skeleton to every enemy night legion for each one, up to 5.
For 20s, each kill by your side adds a Skeleton to every enemy legion, up to 15.
Enchantable with
Hover or focus one to preview it on the card above.
Mass Grave
4 mixed Skeletons pour from enemy rifts NOW.
Raise every nearby fallen enemy and send them out of an enemy rift NOW.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Meat on the Bone
Turn every Skeleton you own into a Zombie, including those queued in enemy legions.
Merge 10 Zombies queued in an enemy legion into one Shambling Horror. {available} queued.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Mercenary Company
Hire {units}× Mercenary for 40s.
Hire {units}× Mercenary (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Mirror Image
Summon {units} copies of yourself for 30s. They use your weapon and upgrades.
Duplicate a random unit already in an enemy legion.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Omen
Kill 1 random enemy unit within 8m and heal for its remaining health. Soulsteal.
Shuffle a Herald into your deck.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Ossify
Turn a nearby enemy into an allied Skeleton Archer (permanent).
Upgrade every basic Skeleton in enemy legions into a random stronger unit.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Overgrowth
Permanently destroy a nearby tree or rock to gain Attuned I and Regeneration I for 30s.
Permanently destroy a nearby tree or rock to fully heal and gain Regeneration II for 30s.
Keywords
Regeneration — Recovers health over time. +0.5 health per second per tier.
Attuned — Regenerates mana faster. +0.05 mana per second per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Pack Bond
Your Wolves gain +{magnitude}% damage for 10s.
Summon {units.wolf_pup}× Wolf Pup, {units.wolf}× Wolf, 1× Alpha Wolf (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Permafrost
Root nearby enemies in place for 3s.
Freeze enemies in a large radius for 3s, damaging them over time.
Enchantable with
Hover or focus one to preview it on the card above.
Phantasm
Summon {units}× Ghost with Soulsteal in enemy arenas NOW. It grows with your ✦ Souls.
Add {units}× Ghost to enemy night legions.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Prospector's Assay
Spend 2 gold: shuffle 1 random Rare into your deck at -1 cost.
Spend 5 gold: shuffle 1 random Legendary into your deck at -1 cost.
Enchantable with
Hover or focus one to preview it on the card above.
Raider Tents
Pitch a tent in every enemy arena. Every 18s it sends a war party to raid their base for gold.
Pitch a war camp instead. Every 4 gold its raiders steal adds a raider to future parties.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Raiders
Send a Raider to plunder an enemy base for 40s.
Add {units}× Raider to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Raise Dead
Raise up to 3 nearby fallen enemies as Skeleton allies. {available} in range.
Add a Skeleton to enemy night legions for each enemy you've ever raised ({reanimated}).
Enchantable with
Hover or focus one to preview it on the card above.
Rally
You and your Human allies near the campfire gain Frenzy III and Armored II for 20s.
You and your Human allies gain Frenzy II and Armored I for the rest of the match.
Keywords
Frenzy — Attacks faster. +10% attack speed per tier.
Armored — Takes less damage from each hit. +1 armor per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Rampaging Brute
A Brute charges from enemy rifts NOW.
Add 1× Brute to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Repair Golem
Summon 1× Repair Golem for 60s.
Summon {units}× Repair Golem (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Rift Growth
Every enemy rift gains +1 strength.
Open a new rift in an enemy arena.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Rift Walk
Enter an enemy arena through a rift for 20s. Dying sends you home.
Add an illusory copy of yourself to enemy night legions.
Enchantable with
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Effect ×1.5
Effect ×1.5
Rift Ward
Reduce one of your rifts' strength by 1.
Your rifts grow 30% slower for the rest of the match.
Enchantable with
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Rip Essence
Deal 2+✦ damage to every enemy within 5m. Soulsteal.
Spend 10 Souls to shuffle a Soulblade into your deck.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
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Rotting Ranks
1× Zombie, Fast Zombie, and Zombie Brute pour from enemy rifts NOW.
Add 1× Zombie, Fast Zombie, and Zombie Brute to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Runed Masonry
Your Walls and Gates repair 35% and gain +35% max HP for 30s.
Your Walls and Gates are one tier above your base for the rest of the match.
Enchantable with
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Salt the Earth
Nothing harvested in an enemy arena regrows for 30s.
For the rest of the match, enemy trees and rocks take twice as long to regrow.
Enchantable with
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Sanguine Feast
Your units gain Lifesteal III for 30s.
Shuffle a Blood Ritual into your deck.
Keywords
Lifesteal — Heals for a share of the damage dealt. +10% of the damage dealt, per tier.
Enchantable with
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Sapling
Plant a tree and a Sapling that becomes a Treant if it survives 60s.
Add {units}× Sapling to enemy day legions.
Enchantable with
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Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Scavenger's Luck
+{resources} wood, +{resources} stone, +1 coal.
+{resources} wood, +{resources} stone, +{resources} coal, +1 gold.
Enchantable with
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Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Second Wind
Discard your hand and draw a fresh one.
Instantly gain +1 mana.
Enchantable with
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Shattering Cold
Deal 4 dmg to nearby enemies. Slowed enemies take more.
Deal 6 dmg in a wide radius. Slowed enemies take more.
Enchantable with
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Siege Ballista
A long range Ballista Crew rolls out of enemy rifts NOW.
Add a Ballista Crew to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Skeleton Archers
{units}× Skeleton Archer pour from enemy rifts NOW.
Add {units}× Skeleton Archer to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Skeleton Army
{units}× Skeleton pour from enemy rifts NOW.
Add {units}× Skeleton to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Skeleton Cleric
Summon a Skeleton Cleric for 45s.
Add a Skeleton Cleric to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Skeleton King's Decree
A Skeleton King and {units} Skeleton Knights pour from enemy rifts NOW.
Add the Skeleton King to enemy night legions; your Undead units gain +30% damage for the rest of the match.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Skeleton Legion
{units}× Skeleton, {units}× Skeleton Archer pour from enemy rifts NOW.
Add 4× mixed Skeletons to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Skeleton Raid
{units}× Skeleton pour from enemy rifts NOW.
Add {units}× Skeleton to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Skeleton Wizard
A Skeleton Wizard rises from enemy rifts NOW.
Add a Skeleton Wizard to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Snuff the Torches
Remove 20 fuel from every enemy campfire.
Put out every enemy fire for 10s. Their fuel is kept, but the fire gives no light, warmth or heat.
Enchantable with
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Soul Absorption
Restore 2+✦ HP and gain 2 for 6s.
Consume all Souls. Gain +1 max HP per Soul.
Keywords
Regeneration — Recovers health over time. +0.5 health per second per tier.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Soul Cultivation
Gain 1 Soul.
Sacrifice every allied unit in your arena. Soulsteal.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
Enchantable with
Hover or focus one to preview it on the card above.
Soul Fall
5+✦ souls rain on enemies within 8m for 2 damage each. Soulsteal.
14+✦ soul meteors strike enemy arenas for 32 damage each. Soulsteal.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Soulblade
For 20s, your weapon gains Soulsteal and damage equal to a quarter of your ✦ Souls.
The same, for the rest of the match.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Spirit Bomb
Channel 5s, then release a blast powered by your ✦ Souls and every living thing in your arena. Doesn't spend Souls. Soulsteal.
Channel 10s and consume all Souls, then drop the bomb on every enemy campfire. Soulsteal.
Keywords
Soulsteal — Gain a Soul for each unit it kills.
✦ resolves to your live Soul count when the card is in your hand — see Souls.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Stone Skin
Gain Armored V, but suffer Slowed III, for 10s.
Gain Armored II for the rest of the match.
Keywords
Slowed — Moves slower. -10% move speed per tier.
Armored — Takes less damage from each hit. +1 armor per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Stoneheart Golem
Summon a Stoneheart Golem for 60s.
Summon {units}× Stoneheart Golem (permanent).
Enchantable with
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Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Strangleroots
Root all enemies near your base for 4s.
Enemies from your rifts spawn rooted for the rest of the match.
Enchantable with
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Summon Elemental
A Storm Elemental rises from enemy rifts NOW.
Stun every enemy unit in an arena for 5s.
Enchantable with
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Effect ×1.5
Effect ×1.5
Swift Wind
Gain Haste IV for 15s.
You and all your units gain Haste IV for 15s.
Keywords
Haste — Moves faster. +10% move speed per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Time Warp
Reset the uses of every card in your hand.
Every other card in your hand costs 1 less mana until played.
Enchantable with
Hover or focus one to preview it on the card above.
The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Tombstone
Raise a Tombstone in an enemy arena that spawns Zombies until destroyed.
Shuffle a Graveyard into your deck.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Treant Guardian
Summon a Treant for 45s.
Add {units}× Treant to enemy DAY legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Turncoat
Turn an enemy in your arena into an ally for good.
Move 3 units from the legion attacking you to an enemy's legion.
Enchantable with
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Twin Casting
The next card you cast with mana resolves twice.
The next card you burn resolves twice.
Enchantable with
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The scaling enchants (Golden, Cursed, Wild, Bloodbound) need a number in the card's text to move, and this one has none of theirs to give.
Uprising
Your Bunnies in enemy arenas turn hostile for 15s.
Your Bunnies in enemy arenas grow a stage and turn hostile permanently.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Vampire's Thirst
A Vampire rises from enemy rifts NOW.
Add {units}× Vampire to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
War Cry
Your units gain Haste and Frenzy for 15s, stronger the more hurt they are (up to tier 5).
For 10s, your units can't drop below 1 health. Lethal hits grant Haste and Frenzy instead.
Enchantable with
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Ward Sigil
Place a rune at each of your gates. The first 5 enemies through are banished for 10s.
Banish every enemy inside your walls for 10s.
Enchantable with
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Warlock Coven
A Warlock rises from enemy rifts NOW.
Add {units}× Warlock to enemy night legions.
Enchantable with
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Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Wolf Pup
Summon a Wolf Pup for 30s. It grows with each kill.
Summon a Wolf Pup (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Wolf Raid
{units}× Wolf pour from enemy rifts NOW.
Your Wolves raid an enemy base for 15s, then return.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Worker Contract
Hire {units}× Worker for 60s.
Hire {units}× Worker (permanent).
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Zombie
A Zombie shambles from enemy rifts NOW.
Add a Zombie to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Zombie Brute
Your Zombies gain +{magnitude}% damage and Armored II for 15s.
Add a Zombie Brute to enemy night legions.
Keywords
Armored — Takes less damage from each hit. +1 armor per tier.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Zombie Horde
{units}× Zombie pour from enemy rifts NOW.
Add {units}× Zombie to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Zombie Raid
{units}× Zombie pour from enemy rifts NOW.
Add {units}× Zombie to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5
Zombies
{units}× Zombie pour from enemy rifts NOW.
Add {units}× Zombie to enemy night legions.
Enchantable with
Hover or focus one to preview it on the card above.
Effect ×1.5
Effect ×1.5
Effect ×1.5
Effect ×1.5