Alpha Wolf
Traits
- Howl — empowers nearby wolf (+20% damage, +30% speed), every 25s.
- Grows stronger with every kill (+10% damage, stacking).
Where you meet it
- Pack Bond (card)
- Alpha's Call (card)
- Wolf upgrades into it
Compendium
Every one of the 67 units in the game: what it does on its own timers, what it does to whatever is standing near it, and which card, building, rift or world event puts it on the field. Units are sided by how they're summoned — a unit both sides can call reads as Both rather than picking one arbitrarily.
Every bar is scaled against the strongest unit in the game for that stat, so a full Health bar means "nothing has more", not "this is a lot". DPS is derived — damage × attack rate — rather than being a field anything is authored with.
Auras, growth chains, debuffs on hit, structure damage bonuses and active abilities on their own cooldowns all live in the traits list. That's where a unit stops being a number and starts being a problem.
A Tier 5 base digs a moat that only flying monsters cross. Everything else has to come through a gate bridge — which is exactly where you want your towers pointed.